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With this assignment, we will try to wrap up your knowledge about Java, or any other object-oriented programming language you know (C++, Object Pascal, Python, Ruby ...), to get the essence of object orientation, to turn yourself from a programmer back to a designer: Use object orientation as a tool to slice the compex into the simple, and put them back again in a structured way.

We will learn a bit about UML, yet another language. [#Cooper-DesiPattjavaComp:98 a free book about design patterns in Java]

Schedule

Week 1
  • Lecture: Thinking in Objects - An introduction to UML
  • Assignment: Reading
  • Week 2
  • Lecture: OOA, OOD, OOP
  • Assignment: Modelling a product designed by yourself before.
  • Week 3
  • Presentation: Everybody gets 5 minutes.
  • Assignment: Finalizing the design.
  • Week 4
  • Lecture: Design Patters I: Observer, Iterator, Bridge ...
  • Assignment: Reading
  • Week 5
  • Lecture: Design Patterns II: MVC, PAC
  • Assignment: Redesign your game from Java B using patterns.
  • Week 6
  • work. work.
  • Online Resources

    References