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Understanding the concepts and structures of GUI. Learning the user centered process of GUI design, from analysis, prototyping to evaluation. And having some fun with Websites and Operating systems. Understanding the concepts and structures of GUI. Learning the user centered process of GUI design, from analysis, prototyping to evaluation.

Learning some basics of HTML, CSS, PHP and MySQL for making an interacti
ve website. 
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 Presentations and discussions:: 8 hours.
 Activities:: Students are grouped into 3 teams. Each team
  * [Task 1, 15 hours] reads a book on GUI design and present 9 "golden tips" from the book to the rest of the class. Each tip should come with 2 examples which are not from the book.
  * [Task 2, 15 hours] either
   * finds two extreme examples of web designs of the same kind, that the team likes most and hates most. Redesign the worst example. Presents the results.
   * compares two OS GUIs (for example MAC OS X, KDE, GNOME, and Windows Desktop). Redesigns one of them for a target user group of the team's choice. Presents the results.
 Presentations and discussions:: 6 hours.
 Activities:: Students are grouped into teams. Each team
  * [Task 1, 20 hours] reads a book on GUI design and present 9 "golden tips" from the book to the rest of the class. Each tip should come with 2 examples which are not from the book.
  * [Task 2, 20 hours]
   * Theming Wordpress for your showcases
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 Books ::  Books for team work ::
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@BOOK{Tidwell-DesiInte:06,
  AUTHOR = {Jenifer Tidwell},
  TITLE = {Designing Interfaces},
  YEAR = {2006},
  PUBLISHER = {O'Reilly},
  ISBN = {0-596-00803-1},
}
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@book{Tog92,
 author = {Bruce Tognazzini},
 title = {TOG on Interface},
 year = {1992},
 isbn = {0201608421},
 publisher = {Addison-Wesley Longman Publishing Co., Inc.},
 address = {Boston, MA, USA},
 }

@BOOK{Norman-desieverthin:88,
  AUTHOR = {Donald A. Norman},
  TITLE = {The design of everyday things},
  YEAR = {1988},
  PUBLISHER = {Basic Books},
}

@BOOK{Nielsen-UsabEngi:93,
  AUTHOR = {Jakob Nielsen},
  TITLE = {Usability Engineering},
  YEAR = {1993},
  PUBLISHER = {Morgan Kaufmaan Publishers},
}


@BOOK{Cooper+Reimann-Abouface:03,
  AUTHOR = {Alan Cooper and Robert Reimann},
  TITLE = {About face 2.0: The essentials of interaction desgin},
  YEAR = {2003},
  PUBLISHER = {Wiley Publishing},
}

@BOOK{Constantine+Lockwood-Soft:99,
  AUTHOR = {Larry L. Constantine and Lucy A. D. Lockwood},
  TITLE = {Software for use: A practical guide to the models and methods of usage-centered design},
  YEAR = {1999},
  PUBLISHER = {{ACM} Press},
  address = {New York},
}

@BOOK{Tidwell-DesiInte:06,
  AUTHOR = {Jenifer Tidwell},
  TITLE = {Designing Interfaces},
  YEAR = {2006},
  PUBLISHER = {O'Reilly},
  ISBN = {0-596-00803-1},
}
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  * http://52weeksofux.com/

Gooey: Soft & Sticky

Ongoing

Completed

Assignment Introduction

gooey
adj : soft and sticky
Source: WordNet ® 2.0, © 2003 Princeton University

When a lot of us hear the word "gooey," we think about sticky buns or creamy sugary fillings. Others, especially the software designers and even industrial designers, think "GUI", as in "Graphical User Interface." A GUI is what computer types call the system of icons, taskbars, and other objects that our computers use to display and access information. But nowadays, even smallest portable devices, for example, your mobile phone or my mp3 player, carry a GUI.

Many our designers have a MAC or some unlucky ones are still dreaming of having a MAC, because, as they say, besides many other reasons, a MAC has a “better” GUI than PC’s. Why the “Start” button, even with a “click here to start” slogan, failed to start the designers to open their eyes and wallets? There must be a reason, and we are going to find out why.

Target Competency Area(s), Competencies and Level(s)

  • Integrating technology
  • User focus
  • Form and senses (visual design)

Entrance Level :Level of Prior Competency Development (Optional)

  • Anybody who has access to a computer.
  • Better if the attendees have some programming experience.

Learning Objectives

Understanding the concepts and structures of GUI. Learning the user centered process of GUI design, from analysis, prototyping to evaluation.

Learning some basics of HTML, CSS, PHP and MySQL for making an interactive website.

Learning Activities

Lectures
2 hours, on GUI history, GUI structures and components, GUI design and evaluation.
Presentations and discussions
6 hours.
Activities
Students are grouped into teams. Each team
  • [Task 1, 20 hours] reads a book on GUI design and present 9 "golden tips" from the book to the rest of the class. Each tip should come with 2 examples which are not from the book.
  • [Task 2, 20 hours]
    • Theming Wordpress for your showcases

Deliverables

  • Presentations from the group activities.
  • Individual report (no more than 2-page A4 in 10-point typeface) on
    • what has been learned;
    • feedback on the assignment: complaints, comments and suggestions

List of Available Reference and or Background Materials

Books for team work

Websites

JunHu: GooeySoftAndSticky (last edited 2011-08-27 05:19:17 by dyn-176109)