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== Assignment Introduction == [[TableOfContents]]

= Schedule =
== Week 1 ==
 Presentation:: Overview of GUI history
 Homework::
 * Experience and compare two OS desktops
 * Prepare for a 5-minute presenation of your findings.
 * Start thinking of a new design of an OS desktop of a target user group.
 Resources::
 * Ubuntu live CD (GNOME desktop): http://www.ubuntu.com
 * Kbuntu live CD (KDE desktop): http://www.kubuntu.org
 * Knoppix live CD (KDE desktop): http://www.knoppix.org/


== Week 2 ==
 Activity:: Presentation of os desktop comparison, and discussion
 Lecture:: GUI structures and components
 Homework::
 * Experience with a GNOME desktop that is specially designed for children
 * start designing/prototyping a new OS desktop for a target user group of your choice
 Resources::
 * Edubuntu live CD: http://www.edubuntu.org
 

== Week 3 ==
 Lecture:: Web GUI design
 Homework::
 * Find too extreme examples of your favorite web design and a design you hate most. Prepare a presentation that tell the story and the reasons.
 * Continure your work on designing/prototypeing the new desktop

== Week 4 ==
 Activity:: Presentation of your extreme examples of web design
 Lecture:: GUI design process
 Homework:: Finish your design/prototype, prepare for the final presentation

== Week 5 ==
 Activity:: Final presenations
 


= Assignment Introduction =

TableOfContents

Schedule

Week 1

Presentation
Overview of GUI history
Homework
  • Experience and compare two OS desktops
  • Prepare for a 5-minute presenation of your findings.
  • Start thinking of a new design of an OS desktop of a target user group.
  • Resources
  • Ubuntu live CD (GNOME desktop): http://www.ubuntu.com

  • Kbuntu live CD (KDE desktop): http://www.kubuntu.org

  • Knoppix live CD (KDE desktop): http://www.knoppix.org/

  • Week 2

    Activity
    Presentation of os desktop comparison, and discussion
    Lecture
    GUI structures and components
    Homework
  • Experience with a GNOME desktop that is specially designed for children
  • start designing/prototyping a new OS desktop for a target user group of your choice
  • Resources
  • Edubuntu live CD: http://www.edubuntu.org

  • Week 3

    Lecture
    Web GUI design
    Homework
  • Find too extreme examples of your favorite web design and a design you hate most. Prepare a presentation that tell the story and the reasons.
  • Continure your work on designing/prototypeing the new desktop
  • Week 4

    Activity
    Presentation of your extreme examples of web design
    Lecture
    GUI design process
    Homework
    Finish your design/prototype, prepare for the final presentation

    Week 5

    Activity
    Final presenations

    Assignment Introduction

    gooey
    adj : soft and sticky
    Source: WordNet ® 2.0, © 2003 Princeton University

    When a lot of us hear the word "gooey," we think about sticky buns or creamy sugary fillings. Others, especially the software designers and even industrial designers, think "GUI", as in "Graphical User Interface." A GUI is what computer types call the system of icons, taskbars, and other objects that our computers use to display and access information. But nowadays, even smallest portable devices, for example, your mobile phone or my mp3 player, carry a GUI.

    Many our designers have a MAC or some unlucky ones are still dreaming of having a MAC, because, as they say, besides many other reasons, a MAC has a “better” GUI than PC’s. Why the “Start” button, even with a “click here to start” slogan, failed to start the designers to open their eyes and wallets? There must be a reason, and we are going to find out why.

    Target Competency Area(s), Competencies and Level(s)

    • Integrating technology
    • User focus
    • Form and senses (visual design)

    Entrance Level :Level of Prior Competency Development (Optional)

    • Anybody who has access to a computer.
    • Better if the attendees have some programming experience.

    Learning Objectives

    Understanding the concepts and structures of GUI. Learning the user centred process of GUI design, from analysis, prototyping to evaluation. And having some fun with Windows.

    Learning Activities

    Lectures
    5 hours, on GUI history, GUI structures and components, GUI design and evaluation.
    Reading
    5 hours, back ground material.
    Group activity
    Design an new GUI for an existing product (evaluation, analysis, design, prototyping and testing): 20 hours

    Individual activity: Windows face lifting. Compare the modern desktop interfaces (MAC OS X, KDE, GNOME, and of course Windows Explorer). Skin, customise and remaster the Windows desktop for a special target user group. 10 hours.

    Deliverables

    • Report and presentation on the results of the group activity.
    • Presentations on the findings of desktop comparison.
    • Presentation and competition on the skinned Windows desktop.

    List of Available Reference and or Background Materials

    From TU library
  • The essential guide to user interface design : an introduction to GUI design : principles and techniques / by Wilbert O. Galitz
  • GUI bloopers : don'ts and do's for software developers and web designers / by Jeff Johnson
  • GUI design essentials / by Susan Weinschenk, Pamela Jamar and Sarah C. Yeo
  • From the Web

    JunHu: GooeySoftAndSticky (last edited 2011-08-27 05:19:17 by dyn-176109)