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= Gooey: Soft & Sticky =

[[TableOfContents]]


== Ongoing ==
 * ["/200804"]

== Completed ==
 * ["/200711"]
 * ["/200705"]
 * ["/200611"]
 * ["/200603"]
 * ["/200601"]
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== Target Competency Area(s), Competencies and Level(s) == === Target Competency Area(s), Competencies and Level(s) ===
Line 17: Line 32:
== Entrance Level :Level of Prior Competency Development (Optional) == === Entrance Level :Level of Prior Competency Development (Optional) ===
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== Learning Objectives ==
Understanding the concepts and structures of GUI. Learning the user centred process of GUI design, from analysis, prototyping to evaluation. And having some fun with Windows.
=== Learning Objectives ===
Understanding the concepts and structures of GUI. Learning the user centered process of GUI design, from analysis, prototyping to evaluation. And having some fun with Websites and Operating systems.
Line 24: Line 39:
== Learning Activities ==
 Lectures:: 5 hours, on GUI history, GUI structures and components, GUI design and evaluation.
 Reading:: 5 hours, back ground material.
 Group activity:: Design an new GUI for an existing product (evaluation, analysis, design, prototyping and testing): 20 hours
Individual activity: Windows face lifting. Compare the modern desktop interfaces (MAC OS X, KDE, GNOME, and of course Windows Explorer). Skin, customise and remaster the Windows desktop for a special target user group. 10 hours.
=== Learning Activities ===
 Lectures:: 2 hours, on GUI history, GUI structures and components, GUI design and evaluation.
 Presentations and discussions:: 8 hours.
 Activities:: Students are grouped into teams. Each team
  * [Task 1, 15 hours] reads a book on GUI design and present 9 "golden tips" from the book to the rest of the class. Each tip should come with 2 examples which are not from the book.
  * [Task 2, 15 hours] either
   * finds two extreme examples of web designs of the same kind, that the team likes most and hates most. Redesign the worst example. Presents the results.
   * compares two OS GUIs (for example MAC OS X, KDE, GNOME, and Windows Desktop). Redesigns one of them for a target user group of the team's choice. Presents the results.
   * designs a GUI for an application.
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== Deliverables ==
 * Report and presentation on the results of the group activity.
 * Presentations on the findings of desktop comparison.
 * Presentation and competition on the skinned Windows desktop.
=== Deliverables ===
 * Presentations from the group activities.
 * Individual report (no more than 2-page A4 in 10-point typeface) on
  * what has been learned;
  * feedback on the assignment: complaints, comments and suggestions
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== List of Available Reference and or Background Materials ==
 From TU library::
 * The essential guide to user interface design : an introduction to GUI design : principles and techniques / by Wilbert O. Galitz
 * GUI bloopers : don'ts and do's for software developers and web designers / by Jeff Johnson
 * GUI design essentials / by Susan Weinschenk, Pamela Jamar and Sarah C. Yeo
=== List of Available Reference and or Background Materials ===
 Books for team work ::
{{{#!bibtex abstract=off usekeys=off keywords=off style=alpha
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== From the Web ==
 * http://en.wikipedia.org/wiki/Graphical_user_interface,

@BOOK{Krug-Dontmakethin:06,
  AUTHOR = {Steve Krug},
  TITLE = {Don't make me think},
  YEAR = {2006},
  PUBLISHER = {New Riders Publishing},
  address = {Berkeley, California USA},
  edition = {2nd edition},
}

@BOOK{Spolsky-Userintedesiprog:01,
  AUTHOR = {Joel Spolsky},
  TITLE = {User interface design for programmers},
  YEAR = {2001},
  PUBLISHER = {Apress},
  address = {Berkeley, California USA},
}

@BOOK{Johnson-Bloo:00,
  AUTHOR = {Jeff Johnson},
  TITLE = {{GUI} Bloopers: Don'ts and Do's for Software Developers and Web Designers},
  YEAR = {2000},
  PUBLISHER = {Morgan Kaufmaan Publishers},
  address = {San Francisco, CA},
}

@book{Tog92,
 author = {Bruce Tognazzini},
 title = {TOG on Interface},
 year = {1992},
 isbn = {0201608421},
 publisher = {Addison-Wesley Longman Publishing Co., Inc.},
 address = {Boston, MA, USA},
 }
}}}

 Other recommended books::
{{{#!bibtex abstract=off usekeys=off keywords=off style=alpha

@BOOK{Norman-desieverthin:88,
  AUTHOR = {Donald A. Norman},
  TITLE = {The design of everyday things},
  YEAR = {1988},
  PUBLISHER = {Basic Books},
}

@BOOK{Nielsen-UsabEngi:93,
  AUTHOR = {Jakob Nielsen},
  TITLE = {Usability Engineering},
  YEAR = {1993},
  PUBLISHER = {Morgan Kaufmaan Publishers},
}


@BOOK{Cooper+Reimann-Abouface:03,
  AUTHOR = {Alan Cooper and Robert Reimann},
  TITLE = {About face 2.0: The essentials of interaction desgin},
  YEAR = {2003},
  PUBLISHER = {Wiley Publishing},
}

@BOOK{Constantine+Lockwood-Soft:99,
  AUTHOR = {Larry L. Constantine and Lucy A. D. Lockwood},
  TITLE = {Software for use: A practical guide to the models and methods of usage-centered design},
  YEAR = {1999},
  PUBLISHER = {{ACM} Press},
  address = {New York},
}

@BOOK{Tidwell-DesiInte:06,
  AUTHOR = {Jenifer Tidwell},
  TITLE = {Designing Interfaces},
  YEAR = {2006},
  PUBLISHER = {O'Reilly},
  ISBN = {0-596-00803-1},
}
}}}

 Websites::
  * http://en.wikipedia.org/wiki/Graphical_user_interface
  * http://www.guidebookgallery.org/ GUI screenshots of all kinds of OS.

Gooey: Soft & Sticky

TableOfContents

Ongoing

  • ["/200804"]

Completed

  • ["/200711"]
  • ["/200705"]
  • ["/200611"]
  • ["/200603"]
  • ["/200601"]

Assignment Introduction

gooey
adj : soft and sticky
Source: WordNet ® 2.0, © 2003 Princeton University

When a lot of us hear the word "gooey," we think about sticky buns or creamy sugary fillings. Others, especially the software designers and even industrial designers, think "GUI", as in "Graphical User Interface." A GUI is what computer types call the system of icons, taskbars, and other objects that our computers use to display and access information. But nowadays, even smallest portable devices, for example, your mobile phone or my mp3 player, carry a GUI.

Many our designers have a MAC or some unlucky ones are still dreaming of having a MAC, because, as they say, besides many other reasons, a MAC has a “better” GUI than PC’s. Why the “Start” button, even with a “click here to start” slogan, failed to start the designers to open their eyes and wallets? There must be a reason, and we are going to find out why.

Target Competency Area(s), Competencies and Level(s)

  • Integrating technology
  • User focus
  • Form and senses (visual design)

Entrance Level :Level of Prior Competency Development (Optional)

  • Anybody who has access to a computer.
  • Better if the attendees have some programming experience.

Learning Objectives

Understanding the concepts and structures of GUI. Learning the user centered process of GUI design, from analysis, prototyping to evaluation. And having some fun with Websites and Operating systems.

Learning Activities

Lectures
2 hours, on GUI history, GUI structures and components, GUI design and evaluation.
Presentations and discussions
8 hours.
Activities
Students are grouped into teams. Each team
  • [Task 1, 15 hours] reads a book on GUI design and present 9 "golden tips" from the book to the rest of the class. Each tip should come with 2 examples which are not from the book.
  • [Task 2, 15 hours] either
    • finds two extreme examples of web designs of the same kind, that the team likes most and hates most. Redesign the worst example. Presents the results.
    • compares two OS GUIs (for example MAC OS X, KDE, GNOME, and Windows Desktop). Redesigns one of them for a target user group of the team's choice. Presents the results.
    • designs a GUI for an application.

Deliverables

  • Presentations from the group activities.
  • Individual report (no more than 2-page A4 in 10-point typeface) on
    • what has been learned;
    • feedback on the assignment: complaints, comments and suggestions

List of Available Reference and or Background Materials

Books for team work

Other recommended books

Websites

JunHu: GooeySoftAndSticky (last edited 2011-08-27 05:19:17 by dyn-176109)