Creative Programming 201511

1. Summary of the structure

2. Schedule

Week

Tuesday, 10:45-12:30 @ Gemini-Zuid, lecture room

Friday, 13:45-15:30 @ AUD 09&11 (Auditorium)

1

10-11 Introduction // Installing Libraries, by Peter Peters

13-11 Control Flow and Variables by Loe Feijs

2

17-11 Arrays and Functions, by Mathias Funk

20-11 Graphics, by Matthias Funk

3

24-11 Algorithms and Data Structures, by Erik van der Spek

27-11 Use of Resources, by Loe Feijs

4

01-12

04-12 Demonstration and Presentation (Loe, Mathias, student assistants)

5

08-12 Object Oriented Programming, by Jun Hu

11-12 GUI and Interactivity, by Erik van der Spek

6

15-12 Arduino, by Jun Hu

18-12 Serial Communication and Networking, by Peter Peters

7

05-01 OOCSI, by Mathias Funk

8

12-01 Q&A with student assistants

15-01 Demonstration and Presentation (Jun, Peter, Erik, student assistants)

3. Support by the student assistants

4. Presentation slides

Available later before or after the lectures.

5. Challenges

Challenge 1
Individual task during the first half of the course. Creating static visual arts in vector graphics. At the end of this part, every student is expected to be able to create an artistic poster that demonstrates beauty and complexity, using Processing.
  • Examples for inspiration
    • attachment:examples.jpg

Challenge 2
Individual task during the second half of the course. Anything creative and interesting, utilizing the knowledge learned from the lectures and the workshops. An interactive application that uses both Processing and Arduino is preferred.

6. Deliverables and deadlines

For both challenges we have planned a "demonstration and presentation" session on Fridays in week 4 and 8. Students are encouraged to bring the result (an A3 poster of the vector graphics for challenge 1, the interactive demo from challenge 2) to the session, for feedback and input. Selected ones will be presented to the class to share their thoughts and experiences.

The following deliverables are obligatory:

6.1. Challenge 1

6.2. Challenge 2

7. People Involved

7.1. Lecturers

7.2. Student assistants

8. Rubrics

9. Retake Q1

10. Retake Q2

For these who got a score that is less than 6 but more than 0, you have the opportunity for retake within 3 weeks. The process for retake:

  1. Please send a retake request to creative.programming.retake@gmail.com within one week (before Feb 25).

  2. Please work on challenge 1 and 2 again, resubmit all the deliverables required for challenge 1 and 2 to creative.programming.retake@gmail.com within three weeks (before March 10).

11. Installing Processing

  1. Download processing. Please make sure you are downloading the latest stable release (at the moment, version 2.2.1). There are two versions, one with Java, one without. If you are not sure, download the one with Java. /!\ Please do NOT use the beta versions.

    • For those who know what the JDK is and wants to install Processing along with JDK: You need x32 version of the JDK no matter whether you are running an x32 or x64 system.
    • If you don't understand what the above comment is about, download the one with Java.

  2. Create a directory "Programs" on the C: disk, in the root. If "C:\Programs" exists already, skip this step.
  3. Extract the entire directory to C:\Programs (note, not "C:\Program Files"). if you are reinstalling Processing, remove the entire processing directory first.
  4. Create a shortcut on your desktop to "Processing.exe" for easy access.

12. Installing Arduino

  1. Download and install the Arduino software;

  2. Create a shortcut on your desktop to "Arduino.exe" for easy access.
  3. Connect your Arduino and wait until the drivers are installed.

    /!\ If you are installing Arduino on Windows 8, the link below explains shortly how to install drivers for arduino on Windows 8.

CreaPro: CreativeProgramming201511 (last edited 2016-02-22 15:52:44 by JunHu)