Creative Programming 201509

1. Summary of the structure

2. Schedule

Week

Tuesday @ Gemini-Zuid, lecture room

Friday @ AUD 03 (Auditorium) except Oct 16

1

01-09 Introduction, by Peter Peters

04-09 Installing Libraries by Peter Peters

2

08-09 Control Flow and Variables by Loe Feijs

11-09 Graphics, by Matthias Funk

3

15-09 Arrays and Functions, by Mathias Funk

18-09 Use of Resources, by Loe Feijs

4

22-09 Algorithms and Data Structures, by Erik van der Spek

25-09 Demonstration and Presentation (Loe, Mathias, student assistants)

5

29-09 Object Oriented Programming 1, by Jun Hu

02-10 Object Oriented Programming 2, by Jun Hu

6

06-10 Arduino, by Jun Hu

09-10 Serial Communication and Networking, by Peter Peters

7

13-10 GUI and Interactivity, by Erik van der Spek

16-10 OOCSI, by Mathias Funk in Pavilijoen B2 01

8

20-10 Q & A with student assistants

23-10 Demonstration and Presentation (Loe, Peter, Erik, student assistants)

3. Support by the student assistants

4. Presentation slides

Available later before or after the lectures.

5. Challenges

Challenge 1
Individual task during the first half of the course. Creating static visual arts in vector graphics. At the end of this part, every student is expected to be able to create an artistic poster that demonstrates beauty and complexity, using Processing.
  • Examples for inspiration
    • attachment:examples.jpg

Challenge 2
Individual task during the second half of the course. Anything creative and interesting, utilizing the knowledge learned from the lectures and the workshops. An interactive application that uses both Processing and Arduino is preferred.

6. Deliverables and deadlines

For both challenges we have planned a "demonstration and presentation" session on Fridays in week 4 and 8. Students are encouraged to bring the result (an A3 poster of the vector graphics for challenge 1, the interactive demo from challenge 2) to the session, for feedback and input. Selected ones will be presented to the class to share their thoughts and experiences.

The following deliverables are obligatory:

6.1. Challenge 1

6.2. Challenge 2

7. People Involved

7.1. Lecturers

7.2. Student assistants

8. Rubrics

9. Installing Processing

  1. Download processing. Please make sure you are downloading the latest stable release (at the moment, version 2.2.1). There are two versions, one with Java, one without. If you are not sure, download the one with Java. /!\ Please do NOT use the beta versions.

    • For those who know what the JDK is and wants to install Processing along with JDK: You need x32 version of the JDK no matter whether you are running an x32 or x64 system.
    • If you don't understand what the above comment is about, download the one with Java.

  2. Create a directory "Programs" on the C: disk, in the root. If "C:\Programs" exists already, skip this step.
  3. Extract the entire directory to C:\Programs (note, not "C:\Program Files"). if you are reinstalling Processing, remove the entire processing directory first.
  4. Create a shortcut on your desktop to "Processing.exe" for easy access.

10. Installing Arduino

  1. Download and install the Arduino software;

  2. Create a shortcut on your desktop to "Arduino.exe" for easy access.
  3. Connect your Arduino and wait until the drivers are installed.

    /!\ If you are installing Arduino on Windows 8, the link below explains shortly how to install drivers for arduino on Windows 8.

CreaPro: CreativeProgramming201509 (last edited 2015-10-20 10:06:55 by JunHu)