Differences between revisions 19 and 20
Revision 19 as of 2005-01-24 21:06:03
Size: 2563
Editor: t-indiv10-134
Comment:
Revision 20 as of 2005-01-24 21:06:22
Size: 2559
Editor: t-indiv10-134
Comment:
Deletions are marked like this. Additions are marked like this.
Line 11: Line 11:
  * Lecture: Thinking in Objects - An introduction to UML
  * Assignment: Reading
 * Lecture: Thinking in Objects - An introduction to UML
 * Assignment: Reading
Line 15: Line 15:
  * Lecture: OOA, OOD, OOP
  * Assignment: Modelling a product designed by yourself before.
 * Lecture: OOA, OOD, OOP
 * Assignment: Modelling a product designed by yourself before.

TableOfContents

With this assignment, we will try to wrap up your knowledge about Java, or any other object-oriented programming language you know (C++, Object Pascal, Python, Ruby ...), to get the essence of object orientation, to turn yourself from a programmer back to a designer: Use object orientation as a tool to slice the compex into the simple, and put them back again in a structured way.

We will learn a bit about UML, yet another language. [#Cooper-DesiPattjavaComp:98 a free book about design patterns in Java]

Schedule

Week 1
  • Lecture: Thinking in Objects - An introduction to UML
  • Assignment: Reading
  • Week 2
  • Lecture: OOA, OOD, OOP
  • Assignment: Modelling a product designed by yourself before.
  • Online Resources

    References

    JunHu: ObjectOrientedAnimals/200503 (last edited 2008-10-03 20:18:42 by localhost)