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Coach meeting Jun Hu 1-4-2005

Present

JunHu, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten

* We talked about what we should do next after the interim.

* We need to send around the presentation to all the coaches and also update the wiki-page.

Jun Hu: What we discussed in the interim about combining the last three concepts. This will only be a minor part of the project.

Jan: About the interim, we would actually rather make one concept of the last three and than work out that concept in the rest of the project.

Jun Hu: The way of interaction in these concepts isn’t new. The way of presenting content is new there are just more screens and different angles.

Jan: We understand that but the concept is also about the experience.

* Remark about the floor idea: Make the entire living room as a theatre but make a part as a stage the rest is blurry.

We made some mistakes in the interim; we didn’t present the last three concepts differently. We realize now that the last three concepts are more like visions instead of concepts. And we should have presented them as visions.

* Living room consists out of the theatre and the living space.

We want to work out our ideas for one more week and than actually start with the modeling and prototype building.

Jun Hu: What is the basic idea behind all your ideas? * We think it is our vision.

What we need to do is to sit around the table and choose a concept. We also need a statement for our design to get some more focus we could use a slogan. We will try to create our new concept and describe it with a scenario with family. Because family and the social activity is still the central part of the living room. We also need to do a feasibility study. And when we have more concrete ideas we need to send them around.

Jun Hu: I prefer the cards concept. * We think this is too easy/ too simple concept.

Jun Hu: Think about real objects instead of cards. Jan: How can we get to a concrete concept with so many objects? Jun Hu: Pattern regonition. Jan: But then what meaning to we attach to which object. Jun Hu: That is just a design problem. Jan: We think that is just not fixable, with cards this is easy.

Jun Hu: You shouldn’t have real screens on the floor but you could place screens near the walls. Are there any more screens in the floor concept? * No there aren’t but we don’t limit us to that these concepts aren’t really fixed so this isn’t really the question.

We think we had a wrong idea of the interim and we should have a good concept with a good scenario by the next coach meeting.

Coach meeting both coaches 24-3-2005

Present

SietskeKlooster, JunHu, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten

What have we done last week:

Concept 1: We told about our ‘Light concept’; you can interact with the movie by adjusting the light in your environment and the movie will react on these adjustments. Also the movie can adjust the lights in the living room according to the plot of the movie.

Jun
States that interactive movie doesn’t work due to the remote control and we have to seek for evidence for this concept.
Sietske
States that we could make the action to adjust the movie more direct. So far you, as a user, have to take a lot of steps form movie to environment to adjust the movie.
Jun
It looks like the user is directly controlling the room lights and thus not seeing the link between media and environment. Also the positioning of the lights and the other things in the environment is very important.
Sietske
does not understand the basics and Rutger explains these. It might be hard to see this link between the parts.
Jun
Philips is moving on. They are not good at concepts, only at lightening. Maybe we should think of other lamps or candles. Not doing things, or wanting to interact with a movie via control units. And if ON/OFF doesn’t work, you should find out why.

Concept 2: Concept 2 is about the room with a 360 view of blurred shadows. If you would pay attention at one point for a long time you could see further and in this way you can change the plot of the movie.

Jun
Wonders if it would be new because it looks a lot as the existing 360 view movies.
Sietske
Knows this movie (something that looks like our concept) and its connection between special timelines. It is important to see if it is doable if you want to see a movie with multiple people. It will affects the social event.
Jun
Thinks there will be a danger because a living room is not a cinema. And with a 360 view you almost need the whole space and there will be no place for for example your furniture.
Sietske
The TV is still a part of the living room.
Jun
We are actually designing the living room, where should we put the furniture.
Sietske
There should be a link between the social aspect and the movie watching.

Concept 3: The movie is shown on the flour of your living room. With your hands and feet you can interact with the movie and adjust it in the way you want.

Jun
Philips has patterns and no colours. But using the floor as a medium was a good idea.
Jun
Wants to see a ‘mapping’, why is this more futuristic?!
Sietske
The designers are the advisors, we should be experts of our work. From the start till the end.
Jun
Concept 1 should be more worked out and concept 2 and 3 should be clearer.
Sietske
If we could compare the ideas, there should be some equal basis.
Rutger
We have to link our concepts to our scheme.
Jun
One big difference we have to take into account: the involvement of the living room.
Sietske
We have the pieces but not yet the puzzle.
Jun
We should work around the concepts and not use some of them.
Sietske
We have some strong pieces of the puzzle.
Jun
We have to find the strong points, dimensions, costs, perspective.

We discussed our mapping session, and our planning for the next week. During the interim-presentation we want the concepts worked our, 1 style of drawings and 1 style of lay-out.

Sietske
We should use a clear communication; it helps exploring and the presentation would be more clear.

Anchor(philipross)

Expert meeting with Philip Ross 18-03-2005

Present

Philip Ross, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten

  • We first explained briefly what the project was all about. Although there remained some vagueness surrounding the actuall "thought" of the project, we got to a very fast informal meeting.
  • Philip Ross: Indutrial Designer from TU Delft, worked on a tangible ambient intelligent product which is located in the homelab.
  • He states that interactive movies have been done and we should not focus on the "movie"-part. These first ewxperiences with interactive movies did not work out that well. At the moment he is working in a group creating distance in theater and has a good inside on the possible hardware.
  • Next we explained the scenarios and concepts
  • He shows a clear liking for the more farfetched concepts with the Visor200 and the ShapeMachine. He states that most old techniques are limited.

  • He emphasizes on a clear interaction, and that the interaction is the starting point of the concept, not the TV. Innovation will only come when letting go of current thoughtlines and creating new interactive systems. At the moment he thinks that we worked too much on existing techniques and should work more on the outrageous ideas. This is justified by the fact that we choose to present 2 concept-directions to the client: the standard one and the more future-like one.
  • Look at projection methods on water, smoke and semi-transparent materials. He gaves us a book about Interactive Art, 'Sons & Luminieres - Centre Pompidou'. Although in French, the book covers some nice ideas and concepts about interactive art. Another possible link would be the IRCAM institute in Paris.

  • He can help us more with his expertise if we create more specific concepts.
  • Coach meeting both coaches 18-3-2005

    Present

    SietskeKlooster, JunHu, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten

    Discussion on the work we did

    Comments on the scenarios and concepts

    Action points

    add note sietske: also start creating. Make, represent, move, film your works, make it 3-dimensional, take your works out of the heads into the world, let us experience your process. Be creative, so think of and create a presentation that fits the character of this project.

    Coach meeting Sietske Klooster 7-3-2005

    Present

    SietskeKlooster, LaurieScholten, RutgerMenges, JanvanderAsdonk, LilianAdmiraal

  • We went to the ‘Omniversum’ which has a great effect on you because the screen is everywhere around you. The experience is much bigger than just at home before your little tv screen. When you look at the ‘Ambilight tv’ you see that just a little bit of light can also make a big difference and has a great influence on your experience.
  • Instead of making/designing an object we want to design an experience. One that also has influence on your senses. We want that you have to use your senses in a whole different way and that you will use them unaware, or that you have to use them as a surprise.
  • Together with Sietske we also spoke about our vision and changed this vision Dc222Home/OurVision.

  • Feedback meeting 11-3-2005 by Sietske Klooster

    Advice point of our meeting is to make a framework in which you relate the different research input and with that build concept directions. Being able to see relations, to make relations out of different research topics, actually is a creative process. It opens ways to conceptual thinking, to conceptual directions. Make sure your different concept directions come from a clear research-framework starting point and that they can be compared with eachother on this basis.

    An example, derived out of the moved research workshop we did. To give you an idea of what I mean with relating research findings into a conceptual starting point. You could derive this list of dimensions out of our moved research. -space -audience -social relations -senses -emotions -theme/story -involvement -possibilities to choose

    They all relate into a principle for mov’in experience:

    Audience is surrounded with space. Space can be used for the audience involvement. The audience members have sensorial directions. They have to choose direction in space in order to sense: You can hear and feel all around you, but watching has a clear bodily direction. To see what you hear behind you, you have to turn. This means a possibility to play with involvement through choosing direction.

    The audience will feel emotional reactions to what they sense. They can choose spatial position in relation to what they emotionally feel with their sensations; this way they can relate to what happens in the story. They can also literally choose what to follow in the story that surrounds them. Choose with direction of viewing. They can literally choose a perspective/viewpoint on what they see. Close by when curious, at a distance when wanting to know, but not being part. A space is around, so choices for what to follow and/or from what point of view to follow, based on how you feel related to it.

    An audience exists of more people. They are dependant on each other in choosing, because they are together in this one mov’in space of story. Here social interaction is of importance in the groups choosing involvement. Their spatial emotional, sensorial choices are of importance. Go through the story as a group, chosing differently as individuals, etc.

    This is an example principle of what could be a starting point to develop different concepts from and for. Concepts of actively being involved in a story to experience it. Techniques, projections, sensoring certain activity, personal devices etc. can be used and designed to play with such an active principle, to awaken it, to enhance it, manipulate it etc.


    Anchor(cm0403)

    Coach meeting Jun Hu 4-3-2005

    Present

    JunHu, LaurieScholten, RutgerMenges, LilianAdmiraal, JanvanderAsdonk

    Issues discussed
  • We did research at interactive media and interactive theatre.
  • Internet is also interactive media (looks like the newspapers, but then interactive). Movies can also be interactive media, but more passive than internet. We have to do more research at MPEG4 and at interactive movies.
  • We want to use more senses and get them to a higher level, which can help with the experience of things and how you will experience them.
  • The new everyday is a book that can give you a vision, but it doesn’t go in deep to our subject, it is hard to get a focus. It has to be ambitious.

  • We have to make a good conclusion about the research we have done, because we have nothing on paper so far, although we did some research.
  • Make the things we done so far visual; physical.
  • Our vision has to be our start point of our concepts and not, as it is now, our conclusion of our research. We first have to finish our research, because else we have no real end of our research or start point for our concepts.
  • Maybe we could see the report of the European topic with the Philips projects to get an idea what we can make, get inspired.
  • We also have to present our research visual and our intermediate results in-between and we will present our concepts on an abstract level.
  • Action points
  • Jun Hu has proposed a workshop so we would get familiar with URL, JAVA, HTML etc. We have to make a static web page with plaintext, editor (notepad).
  • Thursday 10th March we have to have made a simple web page in HTML and we will have a workshop in JAVA for 1,5 hours.
  • Next time we have to send an agenda before the meeting and prepare the meeting.
  • INTERIM PRESENTATION DC222 30-3-2005

    Present
    Maddy Jansen, Jun Hu, Sietske Klooster, Jan vd Asdonk, Rutger Menges, Laurie Scholten, Lilian Admiraal

    Also see the interim presentation and the handouts at the wiki page.

    We presented our concepts to the client, Maddy Jansen. Maddy found our concepts very different from each other but liked them all. The user has to play, watch and create the movie and have to have a direct influence.

    Mov’in screens are interesting With the Mov’in floor the user has a higher and complete overview. Both concepts are interesting but totally different from each other.

    Shadow machine: nice to make and to create. Lamp concept: the sphere of the ambilight tv is not necessarily. Cards: cards related to the content of the movie, during the movie you have to know what will happen in the movie. Looks like the ‘kijkwijzer’.

    Jun
    Look like the small objects used in the ‘home lab’, like a photo gallery. When you select a photo this can influence the movie. Put an object on the market.
    Jun
    The Mov’in screens are also difficult for the user to understand.
    Sietske
    How can you interact with the Mov’in screens? What if the car in the movie drives too fast?
    Maddy
    It looks like a 3D/4D movie, very hard to make, but very spectacular. In Den Haag you have the 360 view movie, it is a complete movie around you, with sounds etc. But to get a clear projection is very hard/difficult.
    Jun
    What can you do with all these screens?!
    Maddy
    What do you do during the movie?! What is the interaction?!
    Rutger
    We will decorate the room with different moving pictures and you can select them by yourself, resize them and place them at other places.
    Maddy
    You should not use one movie but different movies that you can project in the different screens.
    Laurie
    It looks like a virtual world, but you will not see everything of the movie at the same time, just pieces of the movie that you can see through the screens that have been selected.
    Maddy
    When you want to make this concept real you should not make this for a living room but for a normal room. Project the full movie on the walls but the user can only see the parts of the movie that are highlighted trough the screens.
    Jan
    Like the shadow machine…
    Rutger
    The shadow machine is more exploring for the user, the screens are more constructing. You just can sit and watch if you want, you don’t have to interact.
    Maddy
    Summary: The shadow machine is more like a mosaic with video clips.
    • The screens show the whole movie, but you only see parts of it.
    Jun
    What is new at the Mov’in floor?! Only the perspective is different.
    Rutger
    The interaction with your hands and feet, you can really change the movie.
    Jan
    Like with water, but that is now the effect, by touch you can change things in the movie.
    Sietske
    How can we compare the concepts? Looking at manipulating the movie, user perspective, actions in relation to the story…
    Rutger
    The movie’s shown by these concepts should be different from the one now existing. They should be made over again.
    Maddy
    When you watch a movie you will get distracted by other things, how do you want to prevent this, like using tools or rules. Find or make some rules.
    Jun
    Make two concrete concepts, one for the home environment and one a bit vague for a non-real home environment (futuristic).
    Jan
    We designed for the home environment, for a room where people live, home entertainment. We have no means to rearrange the whole room with our design.
    Maddy
    With the active screens the user have to be active to watch the movie.
    Jun
    Last three concepts are all the same, only the way they navigate are a bit different in each concept.
    Sietske
    It depends on the inner story, you can see what will happen, and there is a difference between the concepts. Make sure there is also a difference in watching the movie.

    Jan gets an other concept of the fixed version of the screens, the block tv, so the user has a different perspective during the movie.

    Laurie
    There is a good interaction between the user and the block tv and it is feasible to make.
    Maddy
    With the concept of the toolbox you have a kind of filter on your movie, you will reduce your possibilities.
    Rutger
    The movie has every plot possible.
    Jun
    Like with mouse clicks you can chose your own way of movie.
    Maddy
    So it is easier than a remote control actually.
    Rutger
    But it is not one of our favorite concepts, that are the Mov’in floor and Mov’in screens.
    Jan
    The visor concept looks like the Mov’in screens, but you don’t want to hold it the whole time.
    Jun
    The last three concepts are not concrete enough, what are the possibilities of the content, what will happen with the experience, they need to be worked out more, maybe combine them to one new concept.
    Maddy
    Also think of changing the home environment.
    Jan
    Chose all the best things of the three last concepts and combine them.
    Maddy
    Get the direct goal straight.
    Sietske
    Where are these concepts based on, what kind of interaction would you like to provoke.
    Maddy
    Do you want a movie projected all around you?!
    Jun
    Like the floor, use a normal floor and change the colour of the floor instead of a complete movie on the floor.
    Maddy
    Make a worked out scenario with complete concepts. These are really needed, you need to know everything about your concept.
    Jun
    What should the living room be (an exhibition room)?! In the project description there is said that it has to be a home environment living room, but of course you can changes of the project description.
    Sietske
    TV is part of the home environment; our concepts also have to become part of the home environment/living room.
    Jun
    Don’t loose function of the home environment (safe, home).
    Sietske
    Keep the home environment, don’t loose that.
    Maddy
    Candles and the fire place give a home feeling, like playing cards.
    Jun
    With the cards concept, what will the table do, does it change the rest of the room?
    Sietske
    Choose concepts and make one concrete concepts of these all together.
    Jun
    Get a concrete idea, implement it, make it a concrete concept. Combine and implement the first two and combine the last three and make it concrete (for the home environment of the future).
    Maddy
    Cards that are changing the complete environment. Look at the social aspects.
    Jun
    Take care of a working demo, illustrate you concept for the future.
    Jun
    Use the three last concepts to develop an concrete idea, don’t combine them, find a match.
    Sietske
    Go in depth and make it feasible.
    Maddy
    Make it understandable also for the users.
    Maddy
    There should be a relation with everything, make it explainable, trigger the user. Do some futuristic research. You have the ingredients just cook it up.
    Maddy
    Specify your concepts over and over again.
    Jun
    You probably get a simple solution/implementation.