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Coach meeting Jun Hu 1-4-2005
- Present
JunHu, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten
* We talked about what we should do next after the interim. * We need to send around the presentation to all the coaches and also update the wiki-page
Jun Hu: What we discussed in the interim about combining the last three concepts. This will only be a minor part of the project. Jan: About the interim, we would actually rather make one concept of the last three and than work out that concept in the rest of the project.
Jun Hu: The way of interaction in these concepts isn’t new. The way of presenting content is new there are just more screens and different angles. Jan: We understand that but the concept is also about the experience.
* Remark about the floor idea: Make the entire living room as a theatre but make a part as a stage the rest is blurry.
We made some mistakes in the interim; we didn’t present the last three concepts differently. We realize now that the last three concepts are more like visions instead of concepts. And we should have presented them as visions.
* Living room consists out of the theatre and the living space.
We want to work out our ideas for one more week and than actually start with the modeling and prototype building.
Jun Hu: What is the basic idea behind all your ideas? * We think it is our vision. What we need to do is to sit around the table and choose a concept. We also need a statement for our design to get some more focus we could use a slogan. We will try to create our new concept and describe it with a scenario with family. Because family and the social activity is still the central part of the living room. We also need to do a feasibility study. And when we have more concrete ideas we need to send them around.
Jun Hu: Think about real objects instead of cards Jan: How can we get to a concrete concept with so many objects? Jun Hu: Pattern regonition Jan: But then what meaning to we attach to which object. Jun Hu: That is just a design problem Jan: We think that is just not fixable, with cards this is easy.
Jun Hu: You shouldn’t have real screens on the floor but you could place screens near the walls. Are there any more screens in the floor concept? * No there aren’t but we don’t limit us to that these concepts aren’t really fixed so this isn’t really the question. We think we had a wrong idea of the interim and we should have a good concept with a good scenario by the next coach meeting.
We discussed our mapping session, and our planning for the next week. During the interim-presentation we want the concepts worked our, 1 style of drawings and 1 style of lay-out. Philip Ross, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten He shows a clear liking for the more farfetched concepts with the Visor200 and the ShapeMachine. He states that most old techniques are limited. Outrageous ideas? Philip told me that these ideas were Look at projection methods on water, smoke and semi-transparent materials. He gaves us a book about Interactive Art, 'Sons & Luminieres - Centre Pompidou'. Although in French, the book covers some nice ideas and concepts about interactive art. Another possible link would be the IRCAM institute in Paris.
intuitive ideas are no coincidence. They are often very valuable. But only if you are able to understand what the value is, how and why it arose, how it relates to your research, what the abstract basis it has. Combine intuition and research in creating. -- SietskeKlooster work on clear related and motivated tracks. It helps both the creative process and convincing communication of your work. -- SietskeKlooster What I meant was that you should not be limited my the interactive moives as they were at the moment - they all used visual and auditory materials, even the latest AmbiLights. 3D images in the air - still something visual. -- JunHu DateTime(2005-03-22T14:50:02Z)
Good you already dive into the possibilities to realise your concepts. But before really diving into this, have your concepts very clear on an abstract level, with clear startingpoints. -- SietskeKlooster Think of what timescale you think of. Also this could be an interesting issue for competency 5, to involve in concept development. -- SietskeKlooster Try to not stick to and see your concepts literally as they are now. See the conceptual directions they fit in and what their joint abstract basis is. This will help deepening and broadening your concept development. -- SietskeKlooster Agree. Sometime during the coach meetings some new ideas pop up - these ideas are often very concrete and down to the ground. Do not take these ideas literally and try to see whether these ideas point towards a new direction or a new aspect. -- JunHu DateTime(2005-03-22T14:56:17Z)
take care of balanced, equal development and presentation of different concept directions and concepts. This is to make them comparable. -- SietskeKlooster add note sietske: also start creating. Make, represent, move, film your works, make it 3-dimensional, take your works out of the heads into the world, let us experience your process. Be creative, so think of and create a presentation that fits the character of this project. look at the project of DC219; meeting duet. They worked with light as an activating, spatial and social means, arising an event. -- SietskeKlooster
Together with Sietske we also spoke about our vision and changed this vision Dc222Home/OurVision.
Advice point of our meeting is to make a framework in which you relate the different research input and with that build concept directions. Being able to see relations, to make relations out of different research topics, actually is a creative process. It opens ways to conceptual thinking, to conceptual directions. Make sure your different concept directions come from a clear research-framework starting point and that they can be compared with eachother on this basis. An example, derived out of the moved research workshop we did. To give you an idea of what I mean with relating research findings into a conceptual starting point. You could derive this list of dimensions out of our moved research. -space -audience -social relations -senses -emotions -theme/story -involvement -possibilities to choose They all relate into a principle for mov’in experience: Audience is surrounded with space. Space can be used for the audience involvement. The audience members have sensorial directions. They have to choose direction in space in order to sense: You can hear and feel all around you, but watching has a clear bodily direction. To see what you hear behind you, you have to turn. This means a possibility to play with involvement through choosing direction. The audience will feel emotional reactions to what they sense. They can choose spatial position in relation to what they emotionally feel with their sensations; this way they can relate to what happens in the story. They can also literally choose what to follow in the story that surrounds them. Choose with direction of viewing. They can literally choose a perspective/viewpoint on what they see. Close by when curious, at a distance when wanting to know, but not being part. A space is around, so choices for what to follow and/or from what point of view to follow, based on how you feel related to it. An audience exists of more people. They are dependant on each other in choosing, because they are together in this one mov’in space of story. Here social interaction is of importance in the groups choosing involvement. Their spatial emotional, sensorial choices are of importance. Go through the story as a group, chosing differently as individuals, etc. This is an example principle of what could be a starting point to develop different concepts from and for. Concepts of actively being involved in a story to experience it. Techniques, projections, sensoring certain activity, personal devices etc. can be used and designed to play with such an active principle, to awaken it, to enhance it, manipulate it etc. JunHu, LaurieScholten, RutgerMenges, LilianAdmiraal, JanvanderAsdonk The new everyday is a book that can give you a vision, but it doesn’t go in deep to our subject, it is hard to get a focus. It has to be ambitious. You may find these reports here: [http://www.hitech-projects.com/euprojects/nextv/ NexTV], Final report: [http://www.hitech-projects.com/euprojects/nextv/reports/NexTV-Final-Report.pdf PDF] [http://www.hitech-projects.com/euprojects/icecream/ ICE-CREAM], Final Report: [http://www.hitech-projects.com/euprojects/icecream/deliverables/d22-final-report-icecream.pdf PDF] Coach meeting both coaches 24-3-2005
What have we done last week:
Concept 1: We told about our ‘Light concept’; you can interact with the movie by adjusting the light in your environment and the movie will react on these adjustments. Also the movie can adjust the lights in the living room according to the plot of the movie.
Concept 2: Concept 2 is about the room with a 360 view of blurred shadows. If you would pay attention at one point for a long time you could see further and in this way you can change the plot of the movie.
Concept 3: The movie is shown on the flour of your living room. With your hands and feet you can interact with the movie and adjust it in the way you want. Expert meeting with Philip Ross 18-03-2005
Coach meeting both coaches 18-3-2005
Discussion on the work we did
Comments on the scenarios and concepts
Action points
Coach meeting Sietske Klooster 7-3-2005
Feedback meeting 11-3-2005 by Sietske Klooster
Coach meeting Jun Hu 4-3-2005