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Expert meeting with Philip Ross 18-03-2005

Present

Philip Ross, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten

  • We first explained briefly what the project was all about. Although there remained some vagueness surrounding the actuall "thought" of the project, we got to a very fast informal meeting.
  • Philip Ross: Indutrial Designer from TU Delft, worked on a tangible ambient intelligent product which is located in the homelab.
  • He states that interactive movies have been done and we should not focus on the "movie"-part. These first ewxperiences with interactive movies did not work out that well. At the moment he is working in a group creating distance in theater and has a good inside on the possible hardware.
  • Next we explained the scenarios and concepts
  • He shows a clear liking for the more farfetched concepts with the Visor200 and the ShapeMachine. He states that most old techniques are limited.

  • He emphasizes on a clear interaction, and that the interaction is the starting point of the concept, not the TV. Innovation will only come when letting go of current thoughtlines and creating new interactive systems. At the moment he thinks that we worked too much on existing techniques and should work more on the outrageous ideas. This is justified by the fact that we choose to present 2 concept-directions to the client: the standard one and the more future-like one.
  • Look at projection methods on water, smoke and semi-transparent materials. He gaves us a book about Interactive Art, 'Sons & Luminieres - Centre Pompidou'. Although in French, the book covers some nice ideas and concepts about interactive art. Another possible link would be the IRCAM institute in Paris.

  • He can help us more with his expertise if we create more specific concepts.
  • Coach meeting both coaches 18-3-2005

    Present

    SietskeKlooster, JunHu, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten

    Discussion on the work we did

    add. note sietske. intuitive ideas are no coincidence. They are often very valuable. But only if you are able to understand what the value is, how and why it arose, how it relates to your research, what the abstract basis it has. Combine intuition and research in creating.

    add. note sietske: work on clear related and motivated tracks. It helps both the creative process and convincing communication of your work.

    Comments on the scenarios and concepts

    add. note sietske: Good you already dive into the possibilities to realise your concepts. But before really diving into this, have your concepts very clear on an abstract level, with clear startingpoints.

    add. note sietske: these 2 directions seem to be parallel with a choice of a; concepts with one screen (Like tv) and nowadays interior as a central element (near future) and b; concepts that let go of this and can lead to totally new use of home space, influencing possibly the interior (far furure). Think of what timescale you think of. Also this could be an interesting issue for competency 5, to involve in concept development.

    add note sietske: Try to not stick to and see your concepts literally as they are now. See the conceptual directions they fit in and what their joint abstract basis is. This will help deepening and broadening your concept development.

    Action points

    add. note sietske: take care of balanced, equal development and presentation of different concept directions and concepts. This is to make them comparable.

    add note sietske: also start creating. Make, represent, move, film your works, make it 3-dimensional, take your works out of the heads into the world, let us experience your process. Be creative, so think of and create a presentation that fits the character of this project.

    add note sietske: look at the project of DC219; meeting duet. They worked with light as an activating, spatial and social means, arising an event.

    Coach meeting Sietske Klooster 7-3-2005

    Present

    SietskeKlooster, LaurieScholten, RutgerMenges, JanvanderAsdonk, LilianAdmiraal

  • We went to the ‘Omniversum’ which has a great effect on you because the screen is everywhere around you. The experience is much bigger than just at home before your little tv screen. When you look at the ‘Ambilight tv’ you see that just a little bit of light can also make a big difference and has a great influence on your experience.
  • Instead of making/designing an object we want to design an experience. One that also has influence on your senses. We want that you have to use your senses in a whole different way and that you will use them unaware, or that you have to use them as a surprise.
  • Together with Sietske we also spoke about our vision and changed this vision Dc222Home/OurVision.

  • Feedback meeting 11-3-2005 by Sietske Klooster

    Advice point of our meeting is to make a framework in which you relate the different research input and with that build concept directions. Being able to see relations, to make relations out of different research topics, actually is a creative process. It opens ways to conceptual thinking, to conceptual directions. Make sure your different concept directions come from a clear research-framework starting point and that they can be compared with eachother on this basis.

    An example, derived out of the moved research workshop we did. To give you an idea of what I mean with relating research findings into a conceptual starting point. You could derive this list of dimensions out of our moved research. -space -audience -social relations -senses -emotions -theme/story -involvement -possibilities to choose

    They all relate into a principle for mov’in experience: Audience is surrounded with space. Space can be used for the audience involvement. The audience members have sensorial directions. They have to choose direction in space in order to sense: You can hear and feel all around you, but watching has a clear bodily direction. To see what you hear behind you, you have to turn. This means a possibility to play with involvement through choosing direction. The audience will feel emotional reactions to what they sense. They can choose spatial position in relation to what they emotionally feel with their sensations; this way they can relate to what happens in the story. They can also literally choose what to follow in the story that surrounds them. Choose with direction of viewing. They can literally choose a perspective/viewpoint on what they see. Close by when curious, at a distance when wanting to know, but not being part. A space is around, so choices for what to follow and/or from what point of view to follow, based on how you feel related to it. An audience exists of more people. They are dependant on each other in choosing, because they are together in this one mov’in space of story. Here social interaction is of importance in the groups choosing involvement. Their spatial emotional, sensorial choices are of importance. Go through the story as a group, chosing differently as individuals, etc.

    This is an example principle of what could be a starting point to develop different concepts from and for. Concepts of actively being involved in a story to experience it. Techniques, projections, sensoring certain activity, personal devices etc. can be used and designed to play with such an active principle, to awaken it, to enhance it, manipulate it etc.


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    Coach meeting Jun Hu 4-3-2005

    Present

    JunHu, LaurieScholten, RutgerMenges, LilianAdmiraal, JanvanderAsdonk

    Issues discussed
  • We did research at interactive media and interactive theatre.
  • Internet is also interactive media (looks like the newspapers, but then interactive). Movies can also be interactive media, but more passive than internet. We have to do more research at MPEG4 and at interactive movies.
  • We want to use more senses and get them to a higher level, which can help with the experience of things and how you will experience them.
  • The new everyday is a book that can give you a vision, but it doesn’t go in deep to our subject, it is hard to get a focus. It has to be ambitious.

  • We have to make a good conclusion about the research we have done, because we have nothing on paper so far, although we did some research.
  • Make the things we done so far visual; physical.
  • Our vision has to be our start point of our concepts and not, as it is now, our conclusion of our research. We first have to finish our research, because else we have no real end of our research or start point for our concepts.
  • Maybe we could see the report of the European topic with the Philips projects to get an idea what we can make, get inspired.
  • We also have to present our research visual and our intermediate results in-between and we will present our concepts on an abstract level.
  • Action points
  • Jun Hu has proposed a workshop so we would get familiar with URL, JAVA, HTML etc. We have to make a static web page with plaintext, editor (notepad).
  • Thursday 10th March we have to have made a simple web page in HTML and we will have a workshop in JAVA for 1,5 hours.
  • Next time we have to send an agenda before the meeting and prepare the meeting.