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add. note sietske. intuitive ideas are no coincidence. They are often very valuable. But only if you are able to understand what the value is, how and why it arose, how it relates to your research, what the abstract basis it has. Combine intuition and research in creating.

Navigation(siblings, 1) TableOfContents

  • /!\ Please group your meeting minutes into categories, and put some logical order into them.

  • some comments and reformatting [#cm0403 here]

Coach meeting both coaches 18-3-2005

Present

SietskeKlooster, JunHu, LilianAdmiraal, JanvanderAsdonk, RutgerMenges, LaurieScholten

Discussion on the work we did

  • We linked the research points together via a schematic, which was later made digitally. The conclusion we drew from here is that activity, experience and the environmental change were the most important key elements to focuss on. The relations from the most important elements were noted and we wrote down all the conclusions from this. we discussed the scenarios we created with some of the concepts and showed all the input and output paterns we concluded to.
  • Jun noted that the technique for one of our concepts, the Visor2000, already exists in some way, with a pair of goggles and small screen attached to it.
  • Sietske noted that there was a project called Third Eye which worked as a VR-goggle, whch had some similar technique.
  • Rutger explained all the earlier concepts we generated when not working from a completely finisched research stand point.

add. note sietske. intuitive ideas are no coincidence. They are often very valuable. But only if you are able to understand what the value is, how and why it arose, how it relates to your research, what the abstract basis it has. Combine intuition and research in creating.

  • Sietske noted that it will be important to have a clear link between the (earlier) concepts and the research to show the various thinking methods.

add. note sietske: work on clear related and motivated tracks. It helps both the creative process and communication.

  • Jun noted that we should think of more other modalities but Rutger justified this by stating that we choose those modalities due to our opinions and the feasibility of these modalities, and some of them are already being considered. Jan talks about this new company being able to create 3D images in the air, but the precise details are unkown.

Comments on the scenarios and concepts

  • Jun states that it is good to use the whole environment and not focus on single aspects. Getting different people to have different views is a good thing, it influences experience and perspective. The Visor2000 does not look very feasible but Jan states that there is a phone company that uses the same technique only more basic and not interactive. Rutger notes that on ICEC there was this camera which recorder the position of your hand which would, in turn, unfluence a video.
  • Sietske noted that it is good to have all the directions coming from one point, keep using the space and nice to see how you think on influencing the storyline. Starting with a tv as the start point results in different ideas. What happens if you drop this thought, and focus on a empty space not based on the media center? Try to stream the concepts in 2 directions: near future and far future. We noted that this is also the way we wish to present the concepts to the client. One of the important things here is that we need to show clearly how the conecpts were generated and where they were based on.
  • Jun stated that the lighting part is good, and that we need to broaden it because no one uses the light as an interaction method. And weraing goggles or special clothing will not be the future so he preferres to not see one of these solutions. It would be interesting to have something were all walls will be screens, this will be the future, bigger screens all around you.
  • Sietske reacts to this by stating that the walls are interesting because they give other directions and perspectives.
  • Jun says that it would also be intersting to have more split screens and show the interaction, Jan notes that it is something we did not think of; having multiple screens interact with eachother, and that they will not only be unfluenced by the users.

Action points

  • Next week we will be deepening our concepts and take care of the starting points and the directions.
  • Jun states that there should be clear links between the concepts and the research.
  • On thursday the concepts will be finished and we will work on the presentation format.
  • Jun says it could be good to put a light here and "play" with it to get some first-hand experience.

Coach meeting Sietske Klooster 7-3-2005

Present

SietskeKlooster, LaurieScholten, RutgerMenges, JanvanderAsdonk, LilianAdmiraal

  • We went to the ‘Omniversum’ which has a great effect on you because the screen is everywhere around you. The experience is much bigger than just at home before your little tv screen. When you look at the ‘Ambilight tv’ you see that just a little bit of light can also make a big difference and has a great influence on your experience.
  • Instead of making/designing an object we want to design an experience. One that also has influence on your senses. We want that you have to use your senses in a whole different way and that you will use them unaware, or that you have to use them as a surprise.
  • Together with Sietske we also spoke about our vision and changed this vision Dc222Home/OurVision.

  • Feedback meeting 11-3-2005 by Sietske Klooster

    Advice point of our meeting is to make a framework in which you relate the different research input and with that build concept directions. Being able to see relations, to make relations out of different research topics, actually is a creative process. It opens ways to conceptual thinking, to conceptual directions. Make sure your different concept directions come from a clear research-framework starting point and that they can be compared with eachother on this basis.

    An example, derived out of the moved research workshop we did. To give you an idea of what I mean with relating research findings into a conceptual starting point. You could derive this list of dimensions out of our moved research. -space -audience -social relations -senses -emotions -theme/story -involvement -possibilities to choose

    They all relate into a principle for mov’in experience: Audience is surrounded with space. Space can be used for the audience involvement. The audience members have sensorial directions. They have to choose direction in space in order to sense: You can hear and feel all around you, but watching has a clear bodily direction. To see what you hear behind you, you have to turn. This means a possibility to play with involvement through choosing direction. The audience will feel emotional reactions to what they sense. They can choose spatial position in relation to what they emotionally feel with their sensations; this way they can relate to what happens in the story. They can also literally choose what to follow in the story that surrounds them. Choose with direction of viewing. They can literally choose a perspective/viewpoint on what they see. Close by when curious, at a distance when wanting to know, but not being part. A space is around, so choices for what to follow and/or from what point of view to follow, based on how you feel related to it. An audience exists of more people. They are dependant on each other in choosing, because they are together in this one mov’in space of story. Here social interaction is of importance in the groups choosing involvement. Their spatial emotional, sensorial choices are of importance. Go through the story as a group, chosing differently as individuals, etc.

    This is an example principle of what could be a starting point to develop different concepts from and for. Concepts of actively being involved in a story to experience it. Techniques, projections, sensoring certain activity, personal devices etc. can be used and designed to play with such an active principle, to awaken it, to enhance it, manipulate it etc.


    Anchor(cm0403)

    Coach meeting Jun Hu 4-3-2005

    Present

    JunHu, LaurieScholten, RutgerMenges, LilianAdmiraal, JanvanderAsdonk

    Issues discussed
  • We did research at interactive media and interactive theatre.
  • Internet is also interactive media (looks like the newspapers, but then interactive). Movies can also be interactive media, but more passive than internet. We have to do more research at MPEG4 and at interactive movies.
  • We want to use more senses and get them to a higher level, which can help with the experience of things and how you will experience them.
  • The new everyday is a book that can give you a vision, but it doesn’t go in deep to our subject, it is hard to get a focus. It has to be ambitious.

  • We have to make a good conclusion about the research we have done, because we have nothing on paper so far, although we did some research.
  • Make the things we done so far visual; physical.
  • Our vision has to be our start point of our concepts and not, as it is now, our conclusion of our research. We first have to finish our research, because else we have no real end of our research or start point for our concepts.
  • Maybe we could see the report of the European topic with the Philips projects to get an idea what we can make, get inspired.
  • We also have to present our research visual and our intermediate results in-between and we will present our concepts on an abstract level.
  • Action points
  • Jun Hu has proposed a workshop so we would get familiar with URL, JAVA, HTML etc. We have to make a static web page with plaintext, editor (notepad).
  • Thursday 10th March we have to have made a simple web page in HTML and we will have a workshop in JAVA for 1,5 hours.
  • Next time we have to send an agenda before the meeting and prepare the meeting.
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