DBM130 - Designing Intelligence in Interaction - Q2 2016
Contents
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DBM130 - Designing Intelligence in Interaction - Q2 2016
- Assignment resources
- Schedule
-
Lecture and workshop materials and instructions
- Lecture 1: Intelligence for optimization - Loe Feijs
- Lecture 2: Information processing for learning systems - Matthias Rauterberg
- Lecture 3: Pattern recognition and neural network - Jun Hu
- Lecture 4: Design of social scenarios - Emilia Barakove
- Lecture 5: Adaptivity in games - Erik van der Spek
- Lecture 6: Supporting the design of intelligent systems with OOCSI - Mathias Funk
- Lecture 7: Control systems, dynamic systems, and Blocks World - Frank Delbressine
- Lecture 8: Simulating behavior - Peter Peters
- Deliverables
- Rubrics
- Installing NetLogo
Assignment resources
The assignment resources are mentioned in the AssignmentDescription
Schedule
Lecture and workshop materials and instructions
Lecture 1: Intelligence for optimization - Loe Feijs
Lecture 2: Information processing for learning systems - Matthias Rauterberg
Lecture 3: Pattern recognition and neural network - Jun Hu
Lecture 4: Design of social scenarios - Emilia Barakove
Lecture 5: Adaptivity in games - Erik van der Spek
Lecture 6: Supporting the design of intelligent systems with OOCSI - Mathias Funk
Lecture 7: Control systems, dynamic systems, and Blocks World - Frank Delbressine
Lecture 8: Simulating behavior - Peter Peters
Deliverables
- TBD
Rubrics
Installing NetLogo
Follow the instructions on the NetLogo website to download and install NetLogo