3212
Comment:
|
← Revision 29 as of 2017-01-31 10:22:21 ⇥
0
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
= DBM130 - Designing Intelligence in Interaction - Q2 2016 = <<TableOfContents>> == Assignment resources == * The assignment resources are mentioned in the AssignmentDescription == Schedule == {{attachment:schedule.jpg||width=800}} == Lecture and workshop materials and instructions == === Lecture 1: Intelligence for optimization - Loe Feijs === Intelligence for optimization. There exists algorithms for solving a class of problems called "combinatorial optimization". Typical examples are finding the shortest path in a network (packet routing), finding a tour along cities (delivery service) or finding an optimal path along graph edges (3D printing). Loe Feijs will illustrate the famous traveling salesman problem showing an interactive and intelligent G-code generator project for shoe soles (joint work with Troy Nachtigall). Another illustration is the optimal computerized embroidery path for the Pied de Pulse project (joint work with Marina Toeters). {{attachment:sole.jpg||width=800}} {{attachment:pieddepulse.jpg||width=800}} References: Feijs, L.M.G. & Toeters, M.J. (2016). Pied de pulse: packing embroidered circles and coil actuators in pied de poule (houndstooth). In C. Sequin, D. McKenna, E. Torrence, R. Sarhangi, B. Torrence & K. Fenyvesi (Eds.), Proceedings of Bridges 2016: Mathematics, Music, Art, Architecture, Education, Culture, Jyväskylä, August 9-13, 2016 (pp. 415-418), http://archive.bridgesmathart.org/2016/bridges2016-415.html Feijs, L.M.G., Nachtigall, T., Tomico, O. Sole Maker: Towards Ultra-personalised Shoe Design Using Voronoi Diagrams and 3D Printing. Proceedings of SMI'2016 Fabrication and Sculpting Event (FASE), Reprinted in: Hyperseeing, Tthe Publication of the international Society of Arts, Mathematics and Architecture; SUMMER 2016, http://www.geometrysummit.org/proceedings/fase2016/papers/1.pdf * [[attachment:Lecture1.pdf|Lecture 1 slides]] === Lecture 2: Information processing for learning systems - Matthias Rauterberg === * [[attachment:Lecture2.pdf|Lecture 2 slides]] === Lecture 3: Pattern recognition and neural network - Jun Hu === * [[attachment:Lecture3.pdf|Lecture 3 slides]] === Lecture 4: Design of social scenarios - Emilia Barakova === * [[attachment:Lecture4.pdf|Lecture 4 slides]] === Lecture 5: Adaptivity in games - Erik van der Spek === * [[attachment:Lecture5.pdf|Lecture 5 slides]] === Lecture 6: Supporting the design of intelligent systems with OOCSI - Mathias Funk === * [[attachment:Lecture6.pdf|Lecture 6 slides]] === Lecture 7: Control systems, dynamic systems, and Blocks World - Frank Delbressine === * [[attachment:Lecture7.pdf|Lecture 7 slides]] === Lecture 8: Simulating behavior - Peter Peters === * [[attachment:Lecture8.pdf|Lecture 8 slides]] == Deliverables == * TBD == Rubrics == {{attachment:rubrics.jpg}} <<Anchor(installNetLogo)>> == Installing NetLogo == 1. Follow the instructions on the [[https://ccl.northwestern.edu/netlogo/|NetLogo website]] to download and install NetLogo 1. Check out the description [[https://ccl.northwestern.edu/netlogo/docs/|here]] and the [[https://ccl.northwestern.edu/netlogo/videos.shtml|videos]] |