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Describe DesigningIntelligenceInInteraction201609 here. = DBM130 - Designing Intelligence in Interaction - Q2 2016 =

<<TableOfContents>>

== Assignment resources ==
 * The assignment resources are mentioned in the AssignmentDescription

== Schedule ==
 {{attachment:schedule.jpg||width=800}}

== Lecture and workshop materials and instructions ==
=== Lecture 1: Intelligence for optimization - Loe Feijs ===
Intelligence for optimization. There exists algorithms for solving a class of problems called "combinatorial optimization". Typical examples are finding the shortest path in a network (packet routing), finding a tour along cities (delivery service) or finding an optimal path along graph edges (3D printing).

Loe Feijs will illustrate the famous traveling salesman problem showing an interactive and intelligent G-code generator project for shoe soles (joint work with Troy Nachtigall). Another illustration is the optimal computerized embroidery path for the Pied de Pulse project (joint work with Marina Toeters).

 {{attachment:sole.jpg||height=200}} {{attachment:pieddepulse.jpg||height=200}}

References:

Feijs, L.M.G. & Toeters, M.J. (2016). Pied de pulse: packing embroidered circles and coil actuators in pied de poule (houndstooth). In C. Sequin, D. McKenna, E. Torrence, R. Sarhangi, B. Torrence & K. Fenyvesi (Eds.), Proceedings of Bridges 2016: Mathematics, Music, Art, Architecture, Education, Culture, Jyväskylä, August 9-13, 2016 (pp. 415-418), http://archive.bridgesmathart.org/2016/bridges2016-415.html

Feijs, L.M.G., Nachtigall, T., Tomico, O. Sole Maker: Towards Ultra-personalised Shoe Design Using Voronoi Diagrams and 3D Printing. Proceedings of SMI'2016 Fabrication and Sculpting Event (FASE),
Reprinted in: Hyperseeing, Tthe Publication of the international Society of Arts, Mathematics and Architecture; SUMMER 2016, http://www.geometrysummit.org/proceedings/fase2016/papers/1.pdf


 * [[attachment:Lecture1.pdf|Lecture 1 slides]]
=== Lecture 2: Information processing for learning systems - Matthias Rauterberg ===
 * [[attachment:Lecture2.pdf|Lecture 2 slides]]
=== Lecture 3: Pattern recognition and neural network - Jun Hu ===
 * [[attachment:Lecture3.pdf|Lecture 3 slides]]
=== Lecture 4: Design of social scenarios - Emilia Barakova ===
 * [[attachment:Lecture4.pdf|Lecture 4 slides]]
=== Lecture 5: Adaptivity in games - Erik van der Spek ===
 * [[attachment:Lecture5.pdf|Lecture 5 slides]]
=== Lecture 6: Supporting the design of intelligent systems with OOCSI - Mathias Funk ===
 * [[attachment:Lecture6.pdf|Lecture 6 slides]]
=== Lecture 7: Control systems, dynamic systems, and Blocks World - Frank Delbressine ===
 * [[attachment:Lecture7.pdf|Lecture 7 slides]]
=== Lecture 8: Simulating behavior - Peter Peters ===
 * [[attachment:Lecture8.pdf|Lecture 8 slides]]

== Deliverables ==
 * TBD

== Rubrics ==
 {{attachment:rubrics.jpg}}

<<Anchor(installNetLogo)>>

== Installing NetLogo ==
 1. Follow the instructions on the [[https://ccl.northwestern.edu/netlogo/|NetLogo website]] to download and install NetLogo
 1. Check out the description [[https://ccl.northwestern.edu/netlogo/docs/|here]] and the [[https://ccl.northwestern.edu/netlogo/videos.shtml|videos]]

DBM130 - Designing Intelligence in Interaction - Q2 2016

Assignment resources

Schedule

  • schedule.jpg

Lecture and workshop materials and instructions

Lecture 1: Intelligence for optimization - Loe Feijs

Intelligence for optimization. There exists algorithms for solving a class of problems called "combinatorial optimization". Typical examples are finding the shortest path in a network (packet routing), finding a tour along cities (delivery service) or finding an optimal path along graph edges (3D printing).

Loe Feijs will illustrate the famous traveling salesman problem showing an interactive and intelligent G-code generator project for shoe soles (joint work with Troy Nachtigall). Another illustration is the optimal computerized embroidery path for the Pied de Pulse project (joint work with Marina Toeters).

  • sole.jpg pieddepulse.jpg

References:

Feijs, L.M.G. & Toeters, M.J. (2016). Pied de pulse: packing embroidered circles and coil actuators in pied de poule (houndstooth). In C. Sequin, D. McKenna, E. Torrence, R. Sarhangi, B. Torrence & K. Fenyvesi (Eds.), Proceedings of Bridges 2016: Mathematics, Music, Art, Architecture, Education, Culture, Jyväskylä, August 9-13, 2016 (pp. 415-418), http://archive.bridgesmathart.org/2016/bridges2016-415.html

Feijs, L.M.G., Nachtigall, T., Tomico, O. Sole Maker: Towards Ultra-personalised Shoe Design Using Voronoi Diagrams and 3D Printing. Proceedings of SMI'2016 Fabrication and Sculpting Event (FASE), Reprinted in: Hyperseeing, Tthe Publication of the international Society of Arts, Mathematics and Architecture; SUMMER 2016, http://www.geometrysummit.org/proceedings/fase2016/papers/1.pdf

Lecture 2: Information processing for learning systems - Matthias Rauterberg

Lecture 3: Pattern recognition and neural network - Jun Hu

Lecture 4: Design of social scenarios - Emilia Barakova

Lecture 5: Adaptivity in games - Erik van der Spek

Lecture 6: Supporting the design of intelligent systems with OOCSI - Mathias Funk

Lecture 7: Control systems, dynamic systems, and Blocks World - Frank Delbressine

Lecture 8: Simulating behavior - Peter Peters

Deliverables

  • TBD

Rubrics

  • rubrics.jpg

  1. Follow the instructions on the NetLogo website to download and install NetLogo

  2. Check out the description here and the videos