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Wild idea: Out of Control will have a bouncer to remove students without prototypes that can be experienced in 2 minutes or less. Less wild idea: we will have a simple distribution system for visitors upon entrance of the Theme in order to maximize the chance for each student to obtain feedback  * Wild idea: Out of Control will have a bouncer to remove students without prototypes that can be experienced in 2 minutes or less.
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Less wild idea: we will have a simple distribution system for visitors upon entrance of the Theme in order to maximize the chance for each student to obtain feedback; think of a card system
 * Less wild idea: we will have a referral system so visitors are referred to others upon a demand for expertise
 * Less wild idea: visitors will be adressed to provide feedback from a role like 'Expert', 'Potential end-user' or 'Devils' advocate'
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=== Footnote 1 === Footnote 1

Demo Day in Out of Control

Demo Day of 18.10.2013

The Demo Day Team has the following provisional definition of the day including the purposes it should serve.

People with the role of "Students demonstrating at Out of Control" gather unanticipated feedback on an experience they provide to fuel the reflection on their current project work. This reflection enables the student to direct their own learning. Engaging in the experience should cost a maximum of 2 minutes. We acknowledge the limitation of the Demo Day: most experiences will not be in their envisioned context which limits the experience. [see footnote 1 as well]

People with the role of "Visitors at Out of Control" or "Out of Control students visiting other Themes' Demo Days" engage in an experience so they can benchmark their own work and/or can get inspiration.

First proposals

  • Wild idea: Out of Control will have a bouncer to remove students without prototypes that can be experienced in 2 minutes or less.
  • Less wild idea: we will have a simple distribution system for visitors upon entrance of the Theme in order to maximize the chance for each student to obtain feedback; think of a card system
  • Less wild idea: we will have a referral system so visitors are referred to others upon a demand for expertise
  • Less wild idea: visitors will be adressed to provide feedback from a role like 'Expert', 'Potential end-user' or 'Devils' advocate'

Footnote 1

An issue we touch upon here is the problem of raising expert questions without having domain knowledge. We reason that students (should) have collected feedback from clients, experts and other stakeholders already in the weeks before the Demo Day. Phrased differently, the student has already done effort to phrase expert questions on the verge of their domain. The Demo Day then is a way to maximize the chance of unanticipated perspectives a.o. expert feedback that is valuable for the student. In terms of Vygotsky's learning theory, the Demo Day serves as a 'Zone of Proximal Development' where the 'More Knowledgeable Other' is likely to be met and where guidance can be given in context. In terms of Lave, students and other visitors reaffirm their membership of the so called 'Community of Practice of TU/e ID designers'.

OoC: Demo-Day (last edited 2013-10-14 00:28:43 by s529d4082)