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Please notice the deadlines: March 13, 2014 at TU/e; if admitted by TU/e, April 5, 2014 at CSC. For a better support for your application, we would encourage you to apply as early as possible. Please notice the deadlines: February 28, 2015 at TU/e; if admitted by TU/e, April 5, 2015 at CSC. For a better support for your application, we would encourage you to apply as early as possible.

Eindhoven University of Technology (TU/e) has an agreement with the China Scholarship Council (CSC), which enables excellent Chinese students to finish their PhD degrees at TU/e with a 4-year scholarship from the CSC. Students from all Chinese universities are eligible for this program.

PhD in

Creating intelligent systems, products and related services in a societal context

at Department of Industrial Design, Eindhoven University of Technology

The department of Industrial Design (ID) of the Eindhoven University of Technology (TU/e) is located in a highly industrialized region, known as ‘Brainport’. This region is internationally recognized as a top technology area with a special focus on the integration of design and technology. The department was established in close collaboration with the technological industry, and, because of this, focuses its research on the Design of Intelligent Systems, Products and related Services in a societal context. With these intelligent systems it aims at offering new, breakthrough possibilities leading to societal transformations.

Innovative solutions today increasingly address a complex web in which products, services, technologies and user needs are interwoven. This in turn means that innovation is increasingly dependent on agreements within larger groups of stakeholders. Companies can no longer rely solely on technology breakthroughs and incremental product development. Effective differentiation and real added value for the consumer are achieved by incorporating end-user insights in product innovation. This takes on an added significance when designing solutions for the emerging connected, digitally enabled world.

Products and services are increasingly overlapping, everyday products are more intelligent and adaptive, and the focus is on ‘systems' rather than stand-alone devices. Additionally, user needs are evolving over time. Maintaining simplicity and understanding the user in such a landscape becomes a challenge. The need to be connected and the need for the customer to be an integral part of the value chain has forced all leading industrial and political bodies to incorporate human values, needs and desires from the very beginning of the innovation process. Innovation in this climate requires social science, design, engineering and business to be brought together in an interdisciplinary way. Industrial design should simultaneously support and catalyze the contributions of all participants, enabling a collaborative exploration of potential futures that can be translated to each partner's individual perspective.

As society exits the Industrial Age, so the excesses of daily production and consumption patterns are becoming evident. The ‘old-new' way of doing things, based on productivity and more of everything and faster, was based on the metaphor of the machine. Today, the issue is about relevant and meaningful innovation for society, for cultures and for people. Integration of the Design, Engineering and Social Sciences perspectives will enable us to create intelligent systems, products and related services in a societal context based on ‘human values' rather than on the ‘efficiency' criterion that has saturated today's design.

Applicants to this PhD research shall have a background in industrial design, digital arts and interactive media, human-computer interaction, computer science, information technology, electrical engineering, bio-medical engineering, mechanical engineering and physics.

The applicants can apply for one of the following topics (this list will be extended in January 2015):

  1. 3D Modelling and Generative Design in Wearable Technology. As a PhD you will assist in research activities 3D modelling and generative design for 3D printing pertaining to wearable technology and/or fashion. You will work in collaboration with a team to explore a body-centric approach to the use of 3D printing in fashion. The team will combine the expertise from 3D printing and generative design (current vacancy) with motion sensing, performance arts and fashion design. Together with the team, you will develop a series of garments to explore how 3D printed pieces integrated in textiles may allow for new dynamic expressions of the body. You will analyse and interpret the results together with the head designer. You will mostly be based at the Technical University of Eindhoven.

  2. Interaction Visualization with Particle Interaction Velocimetry. In this research we will develop a ‘Particle Interaction Velocimetry’ (PIV) technique for flow visualization, analysis and design of human-system interactions. Interaction visualization (IV) with PIV will become an established tool for supporting interaction design research. Similar to recent advances in physical modeling instrumentation have facilitated flow visualization to support research. Interaction visualization will be performed using the new PIV technique whereby 3D holographic tracking systems can measure and trace the movements of all system parts as well as visualizing these movements and relationships among them in 3D space. Interaction visualization with PIV will provide many advantages for interaction design and modeling: it gives better insight into interaction patterns caused by affordances, attractions and obstructions; it can give quick feedback for interaction alteration ideas; it can reduce user experiment time because fixed bed experiments can be performed to evaluate interaction patterns. Scour magnitude can then be inferred from the interaction patterns; the new visualization technique can eventually be used in conjunction with traditional video recordings to measure velocity structures and other relevant aspects.

  3. Social interaction and wellbeing. We explore the impact of Social networks, augmented reality and new lighting and display technologies in on the modern society, the impact of the bottom-up power and the much flattened structure of the social media on societal transformations, the impact of the social and systematic perspective of intelligent systems, products and related services on industrial design, and in turn, the possible impact of industrial design on these on-going societal and technical changes. Application-wise the design research on social computing can be integrated with health and care for the ageing society where the resource of the formal care is limited. We are interested in the issues and opportunities of applying new material and technologies in lighting, displays, wearables and mobile devices for social wellbeing, for example designing connected environments in which the inhabitants are empowered by wearable senses and smart objects for social bounding, and designing interactive art installations that augment architecture, landscape and public arts with digital and social media in public spaces for social connectedness and inclusion.

  4. Body centric design in wearable technology. As a PhD you will assist in research activities in movement-based design, bodily expression and movement analysis pertaining to wearable technology and/or fashion. You will work in collaboration with a team to explore a body-centric approach to the use of 3D printing in fashion. The team will combine the expertise from 3D printing and generative design with motion sensing, performance arts and fashion/product/interaction design (current vacancy). Together with the team you will develop a series of garments to explore how 3D printed pieces integrated in textiles may allow for new dynamic expressions of the body. You will analyse and interpret the results together with the head designer. You will mostly be based at the Technical University of Eindhoven.

  5. CONCEPT project I. This project concerns the development of tools to support designers working in distributed teams. Specifically we look towards tools that allow designers to maintain a sense of awareness of the workspace, who is working on what, link to management tools, and other tools that help designers work individually or in groups. The PhD will seek to elaborate on the general notion of workspace awareness for the specific context of distributed design teams. Based on this theoretical understanding, and supported by specific design cases, a tool will be created that provides cues regarding the activity of design team members and other collaborators. This tool will be deployed in two contexts: professional design teams in small and medium enterprises and design education, helping teams of engineers or designers work together on design assignments. This research will build upon and complement the research done in the context of the EU funded project Concept http://www.concept-fp7.eu/. The PhD project will proceed with iteratively designing, developing and testing an application to support collaborating designers, and developing an understanding of the value and emergent patterns of use of collaboration cues in the context of a design project. PhD candidates are expected to have a solid software engineering background and the interest to work closely with people using their application. Beyond general skills in research, candidates will develop expertise in the area of groupware design and evaluation, in studying and analyzing creative group work, and in mixed methods research (combining quantitative and qualitative methods).

  6. CONCEPT project II. Enhancing Creative Experience Design with the help of Storytelling Tools. As explained by Hassenzahl and others, experience design is very closely related to storytelling, so designers wanting to address experience design will need to master efficient and effective ways for communicating their design stories with both end users and other stakeholders. Co-constructing stories with end users has also been shown to be a promising way for designers to understand the user context and values they are designing for. While there is ample expertise in areas such as theatre and film making with constructing stories as a team effect, the skills required for this are insufficiently known to product and service designers, which is why a new method, called Storyply, has been developed and fine-tuned within a large number of design workshops. This method also helps designers in dividing the total effort into more manageable sub-activities, and also offers support for these sub-activities. Up to now, the method has always relied on physical media, such as posters and post-its. To bring out the true power of the method, it needs to be developed into a digital tool. The potential advantages of such a digital tool over analog media are manifold, i.e.,

    • making it easier to maintain multiple stories at the same time, which is known to promote creativity,
    • making it easier to maintain the history of the design process, which can help to study creativity in vivo instead of having to rely on post-hoc reporting,
    • making it more easy for people to cooperate, also from remote locations,
    • overcoming the limitations of static media, such as including animations in the storyboards, etc.
    • In short, having a digitized tool for supporting storytelling activities will not only help designers in experience design, but can also be used to coordinate efforts of design teams, and to maintain a history of the design process.
  7. DO CHANGE – Cardiac Health Management. The primary objective of the Do CHANGE project is to develop a total health ecosystem for disease management of citizens with high blood pressure and patients with heart disease or heart failure. The system will give patients access to a set of specialized and personalized health services in a near real-time fashion. This totally new and disruptive system will incorporate behavior change methods, in conjunction with new innovative wearable/portable tools, monitor behavior and clinical parameters in normal living situations. The objectives will be achieved by empowering patients with tools and services. A cyclic co-design methodology with end-users and health care professionals will be followed during the entire project. An iterative, cyclic process will be applied. The process guarantees that not only the tools + services are refined and developed from concept to practical usage and evaluation, but simultaneously the mutual understanding of the collaborator's values, ways of working and limitations is refined and developed as well. This is essential because the partners have different backgrounds and roles such as user, service-provider, technology developer, and integrator. Each cycle consists of (1) requirements definition (2) co-design and implementation (3) usage (4) cooperative evaluation. Each cycle takes one year precisely so a smooth yearly rhythm of meetings and workshops emerges as soon as possible. We are looking for a PhD candidate with background in Industrial Design, Electrical Engineering or Biomedical Engineering.

  8. GHOST project.Interactive technology has typically been associated with desktop computers and more recently smartphone devices and tablets, allowing lay people to easily access large amounts of data and powerful computation with ease. The last 20 years have brought about a large shift in the focus of computing from computing devices to every day objects, thanks to the emerging paradigms of tangible and embodied computing: physical objects become handles for computational functionality and natural interfaces for accessing data. The next step in this progression concerns liberating interactivity from the confines of dedicated computational devices and becoming influencing the form of every day objects: interactivity can affect the very shape of objects. Displays can change shape, and every shape changing object can be a display. While the technical feasibility of such shape changing displays has been demonstrated and the enabling technologies are steadily improving, explorations of the potential application and the way to design such interactivity is limited by technical challenges: designers who are capable of exploring such technologies are having to invest substantial effort on getting simple demonstrators working, rather than explore interactivity as such. This project aims to lower the threshold for designers to explore shape changing interaction, by creating a toolkit that will make transparent to designers some of the electromechanical and control challenges relating to the engineering of shape changing interactivity. This toolkit will allow easy composition of shape changing interaction from elementary shape changing components, supported by a simple programming interface. This PhD project will build upon the technical advances booked in the GHOST project (http://www.ghost-fet.com/) aiming to make this technology more accessible to designers without an engineering background. We seek candidates with a solid engineering background in an area related to mechanical, electrical or computer engineering. This project provides the opportunity for PhD candidates to become familiar with research in a technological field while expanding their engineering knowledge and applying it in a manner that transcends a single engineering discipline.

  9. Learning Analytics for Future Design Education with a Focus on Collaborative Tools and Visualization. Design education is changing, more and more collaborative and distributed tools will find their way into higher education on design and related subjects. Currently, there are several projects exploring the future of teacher-student feedback techniques with a wide scope of textual to visual tools, partly developed in-house, partly by external partners. While early pilot are already conducted, learning analytics can help assess their impact and also help focus these efforts in the future. This PhD project has a main directions, but allows for emphasis on the two parts depending on the candidate’s expertise: (1) analyzing the usage of feedback techniques and services offered, and (2) developing new feedback services for design students that improve acceptance, efficiency, effectiveness and feedback quality. Candidates for this project should match one of the following expertise profiles:

    • Strong background in computer science, data science or related subjects, with affinity for design and expertise in working with designers
    • Strong background in empirical research methods with proven expertise in working independently on a research subject
  10. Monitoring movement of new born infants with wearable sensor systems. Monitoring movement of new born infants especially the premature babies is critical for their treatment and development. Early detection of signs pointing to an unfavorable outcome is necessary to provide a specific early intervention on motor development. Based on Movement Science, several types of equipment have been developed to record the dynamic motion of the joints and segments of the body for analysis human movements. By combining motion analysis and for example electromyography (EMG), biomechanics laboratories have gained greater insight into the effects of pathology (both central and peripheral), maturation and development, and skill acquisition on selected human movements. In current practice, movements of babies are recorded and doctors analyze the videos for diagnosis and decision making, which is time consuming and highly dependent on the doctors’ experience. The goal of this project is to design and develop a wearable sensor system, for example in a form of a smart jacket, which provides monitoring of the movement in a comfortable way. The project will be carried out in collaboration with Máxima Medical Center in the Netherlands. The project will consist of design, implementation and validation. We are looking for a PhD candidate with background in Electrical Engineering or Biomedical Engineering.

More about research at ID, TU/e: http://wiki.id.tue.nl/CSC/ResearchAtID

More examples of research projects at ID, TU/e: http://wiki.id.tue.nl/CSC/ProjectsAtID

More about the agreement between TU/e and CSC: http://wiki.id.tue.nl/CSC/TUE-Agreement (in Chinese).

More about the requirements in applying the Scholarship from China Scholarship Council (CSC) for Chinese PhD candidates: http://wiki.id.tue.nl/CSC/RequirementsCSC (in Chinese)

If you are interested in applying, please first address your interest to dr. Jun Hu: j.hu@tue.nl , and later prepare the following documents:

  1. Curriculum Vitae
  2. Research plan according to one of the aforementioned topics (no more than 4-pages of A4 in English, Including: Background, Objectives and Research questions, Methodology, Planning, Expected results, Feasibility, Future Plan after your PhD, and References).
  3. Motivation letter (no more than 1-page A4).
  4. Copy of Master Degree (if available, or a letter from your university to prove that you are expected to graduate in due time).
  5. Letter of recommendation from your supervisor at the home university.
  6. Any indication of your English level according to the requirements from CSC. See http://wiki.id.tue.nl/CSC/RequirementsCSC (in Chinese)

  7. If you have a design or art background, portfolio of your design or art work.

Please notice the deadlines: February 28, 2015 at TU/e; if admitted by TU/e, April 5, 2015 at CSC. For a better support for your application, we would encourage you to apply as early as possible.

JunHu: csc (last edited 2018-09-12 18:12:45 by JunHu)