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Revision 79 as of 2011-11-12 04:51:04
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Revision 103 as of 2013-12-13 14:41:57
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   [[attachment:lines.pdf|{{attachment:lines.jpg| |height=120}}]] [[attachment:flowers.pdf|{{attachment:flowers.JPG| |height=120}}]] [[attachment:circlespeed.pdf|{{attachment:circlespeed.JPG| |height=120}}]] [[attachment:dbn.pdf|{{attachment:dbn.JPG| |height=120}}]] [[attachment:theresa.pdf|{{attachment:theresa.JPG| |height=120}}]] [[attachment:surface.pdf|{{attachment:surface.JPG| |height=120}}]] [[attachment:network.pdf|{{attachment:network.JPG| |height=120}}]] [[attachment:wordart.pdf|{{attachment:wordart.JPG| |height=120}}]] [[attachment:3d.pdf|{{attachment:3d.JPG| |height=120}}]] [[attachment:triangles.pdf|{{attachment:triangles.jpg| |height=120}}]] /* [[attachment:lines.pdf|{{attachment:lines.jpg| |height=120}}]] [[attachment:flowers.pdf|{{attachment:flowers.JPG| |height=120}}]] [[attachment:circlespeed.pdf|{{attachment:circlespeed.JPG| |height=120}}]] [[attachment:dbn.pdf|{{attachment:dbn.JPG| |height=120}}]] [[attachment:theresa.pdf|{{attachment:theresa.JPG| |height=120}}]] [[attachment:surface.pdf|{{attachment:surface.JPG| |height=120}}]] [[attachment:network.pdf|{{attachment:network.JPG| |height=120}}]] [[attachment:wordart.pdf|{{attachment:wordart.JPG| |height=120}}]] [[attachment:3d.pdf|{{attachment:3d.JPG| |height=120}}]] */

{{attachment:idi-examp
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[[attachment:triangles.pdf|{{attachment:triangles.jpg| |height=120}}]]
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 * 15 evening: I1
 * 17 evening: I2
 * 15 evening: I2
 * 17 evening: I1
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 * 30 evening: I5 + F3  * 29 evening: I5 + F3
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  * [[attachment:minitutorial.pdf|minitutorial]]
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  * hello [[attachment:abc.zip|ABC]]
=== Skills needed to meet the challenge ===
 

 TBD

=== Extra reading ===
 TBD
  * [[attachment:frenschaptertwo.pdf|frenschaptertwo]]
  *Frens, J.W. (2006). Designing for Rich Interaction:
   Integrating Form, Interaction, and Function.
   Doctoral Dissertation, Eindhoven
   University of Technology, Eindhoven, the Netherlands.
 * [[ http://www.richinteraction.nl|EEML website]]

 * item 3
  * [[attachment:IFIPpaper.pdf|IFIPpaper]]

* As a reference: [[ http://www.richinteraction.nl|EEML website]]

 * item 4
  * [[attachment:survey.pptx|survey]]

=== Extra reading ===
 * item 1
  * [[attachment:standardA4.pdf|standardA4]]
  
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 TBD
=== Skills needed to meet the challenge ===
 TBD
=== Extra reading ===
 TBD
  * item 1
   * [[attachment:miniMondrian1917.pde|miniMondrian1917]]
   * [[attachment:skaters1917.pde|skaters1917]]
 
  * item 2
   * [[attachment:IDIFeijsMondrian.pptx|IDIFeijsMondrian]]

  * item 3
   * [[attachment:feijsleonardo.pdf|feijsleonardo]]

  * item 4
    [[attachment:De_Stijl_afbeeldingen.pdf|De_Stijl_afbeeldingen]]

=== Extra reading ===

  * item 1
   * [[attachment:Feijnman.pdf|Feijnman]]
  * item 2
   * [[attachment:FeijsCommutativeProductSemanticsDeSForM.pdf|FeijsCommutativeProductSemanticsDeSForM]]
  * item 3
   * [[attachment:Metis234520.pdf|Metis234520]]
      Feijs, L. (2009). Commutative product semantics.
      In Design and semantics of form and movement
      (DeSForM 2009) (pp. 12–19).
  * item 4
   *[[attachment:Untitled (2).bmp|Untitled (2)]]
  * item 5
   *[[attachment:Untitled.bmp|Untitled]]
 

=== Skills needed to meet the challenge ===
  
  * item 1
   * [[attachment:ColorIDI.pptx|ColorIDI]]
  * item 2
   * [[attachment:assignment.pptx|assignment]]
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== Description ==

The vision for this module is that Industrial Design will be about Intelligent Products which are Adaptive with respect to the user and to the environment. Moreover Industrial Design will not only be concerned with products but more and more with Systems and Services. This is because the products are connected, for example via the Internet and via wireless connections and because the users are connected through their social context. One of the most important tasks for designers is to explore what things mean to humans. The explorations, coupled to constructive activities, will lead to innovative Products, Systems and Services. Adaptive systems have sensors, computation and actuators. Whereas for traditional Industrial Design products it would be enough to create drawings and CAD models, for Intelligent Products, Systems and Services it is much better to create experiential prototypes as well.
The relationship between sensors, actuators, computation, individual users, users in a societal context, sustainability, the internet, the health care system, and the business aspects, is sketched in the figure below.
 
=== Learning objectives ===

In this course the students will learn how to make explorative experiential prototypes with simple sensors, actuators and computation. A key role will be played by the Arduino, an embedded computation platform which facilitates easy prototyping of simple systems with sensors and actuators. This will be the vehicle for the practical assignments. The competency of Integrating Technology for Intelligent Products, Systems and Services is not just a specific type of knowledge, but includes a certain attitude and a set of skills. The knowledge includes elements of electronics and computer science. The skills include bread-boarding, Arduino programming, cardboard modeling and 4D sketching. The attitude includes exploration, experiential prototyping and discussion.
Learning activities

The learning takes place mostly through the student's own constructive activities in which experiential prototypes of increasing difficulty are created and explored. Specific lectures are possible. Group presentations and discussions are essential.

Specific assignments could be:
 * learn to design an electronic circuit with an op-amp;
 * learn how to use op-amps for reading sensors;
 * learn how to measure temperature with an Arduino;
 * learn how a servo motor works;
 * learn examples of product semantics and affordances;
 * learn how to control LEDs and DC motors with transistors;
 * learn how to use transistors in combination with Arduino;
 * learn how to express an emotion through a movement;
 * learn how to measure heart rate variability.

In each case the prototype must be embedded in a user context and the meaning of the design result must be explored experientially.

Integrating Technology for Intelligent Products, Systems and Services

(c) 2011 Jun Hu, Loe Feijs

  • /!\ Please notice that the planning and the content of the course is subject to frequent change. Please do check back often.

  • Please bring a laptop with you to the class. Windows is preferred.
  • Please bring with you the power adapter for your laptop.
  • /!\ Before you come to the first lecture, please download the following files to your laptop:

    • Download the Processing programming environment. Or go to the Processing website, download it from there. Do not download the version "without java". Having downloaded it, leave it on your computer and do not install it yet. We will do it together during the first lecture.

  • Before you come to the lecture for the third week, please
    • download and install Arduino: http://arduino.cc/en/Main/Software. It would be convenient if Arduino is installed at the same place you installed Processing.

    • Bring your Arduino starter kit to the class.

Part 1: Processing and Arduino

1. Week 1: Processing Basics

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

1.1. Challenge

  • Creating static visual arts. At the end of the week, every student is expected to be able to
    • Create an artistic poster that demonstrates beauty and complexity, using Processing
    • Print the result and present with a frame, or on a form board.
  • Examples for inspiration

idi-examples.jpg

attachment:triangles.pdf

1.2. Skills needed to meet the challenge

1.3. Extra reading

  • Read the Chapters 1, 2, 3, 4, 6(Fonts), 7(Translate, Rotate, Scale), 8, 10(Make an Array, Repetition and Arrays) and 11(Image Export) from the book Getting Started with Processing. Try to experiment with the examples.

  • In the example for PDF output (TriangleFlowerPDF.zip), we used a recursive function call to triBlur(). What is a recursive function call? Read 13.10 Recursion (p.216-220) in the book Learning Processing.

    • attachment:RecursivePhotos.jpg

2. Week 2: Processing Advanced

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

2.1. Challenge

  • Create interactive visual arts. At the end of the week, every student is expected to be able to create an interactive installation that
    • uses a webcam to capture movements as input, and
    • as output, dynamically render visual arts in real time as output.
  • Examples for inspiration
    • http://v.youku.com/v_show/id_XMzEyNDg4ODQ4.html (Minority Report)

    • http://v.youku.com/v_show/id_XNTM5MzAyNzI=.html (Minority Report in reality)

2.2. Skills needed to meet the challenge

2.3. Extra reading

  • Try to complete the book Getting Started with Processing, except section "Hello Arduino" in Chapter 11. We leave it to next week. If you encounter difficulties, do not stick to it. Mark it, leave it and continue reading. You may visit the marked parts later when you gain more confidence.

  • If certain topics of the book Getting Started with Processing are not detailed enough for you, try to look for the same topics in the book Learning Processing.

  • Pay attention to the topics about images. We did not cover them in the lectures. You have to learn it yourself if you need them.
  • For more about controlP5 and Myron, refer to the documentations and examples.

3. Week 3: Introducing Arduino

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

3.1. Challenge

  • Create interactive visual arts. At the end of the week, every student is expected to be able to create an interactive installation that
    • uses sensors connected to Arduino as input
    • as output, dynamically render visual arts in real time as output.
  • Or pick up an interesting example from the book Make Things Talk, modified for a different purpose, using different sensors and actuators.

3.2. Skills needed to meet the challenge

  • Understand the basics of the Arduino Hardware
  • Be able to program and debug Arduino
  • Be able to connect Processing and Arduino using Seiral libraries
  • Presentation

    Week3-Arduino.pdf

3.3. Extra reading

  • Getting Started with Arduino

  • Getting Started with Processing, chapter 11, section Hello Arduino.

4. Week 4: Advanced topics

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

4.1. Challenge

  • Create interactive visual arts. At the end of the week, every student is expected to be able to create an interactive installation that
    • uses sensors connected to Arduino as input
    • The input is then transferred to a remote computer (using either Client/Server networking or Pachube service)
    • as output, dynamically render visual arts in real time as output.
  • Or anything else that is interesting and that integrates Arduino, Processing and networking.

4.2. Skills needed to meet the challenge

4.3. Extra reading

Part 2: Meaningful Integration

(!) Challenge of Part 2: Design a family of installations which are capable of expressing certain emotions such as politeness, curiosity, playfulness with a social meaning

Integrating of technology into Ideas, Forms, User perspective and Culture (chunks I1,I2,I3,I4)

  • I1: generative art (mondrian programming)
  • I2: cardboard modelling
  • I3: product semantics
  • I4: emotion theory
  • I5: color theory

Technology pure (chunks T1,T2,T3),

  • T1: sensors and opamp circuits
  • T2: feedback theory and servo motors
  • T3: exact kinematic constraint theory

Focusing technology to deliver class work to a meaningful exhibition (focusing discussions F1, F2, F3)

  • F1: discussion and selection of main message of the exhibition
  • F2: focus and decisions on implementation of the exhibition
  • F3: progress meeting on the exhibition

This is a preliminary mapping of topics to dates:

  • 14 evening: T1
  • 15 evening: I2
  • 17 evening: I1
  • 19 morning: I3
  • 19 afternoon: T2
  • 21 evening: I4 + F1
  • 23 evening: T3 + F2
  • 29 evening: I5 + F3

1. Week 5

1.1. Challenge

  • item 1
  • item 2
    • frenschaptertwo

    • Frens, J.W. (2006). Designing for Rich Interaction:
      • Integrating Form, Interaction, and Function. Doctoral Dissertation, Eindhoven University of Technology, Eindhoven, the Netherlands.
  • EEML website

  • item 3

* As a reference: EEML website

1.2. Extra reading

2. Week 6

2.1. Challenge

2.2. Extra reading

2.3. Skills needed to meet the challenge

3. Week 7

3.1. Challenge

  • TBD

3.2. Skills needed to meet the challenge

  • TBD

3.3. Extra reading

  • TBD

4. References

Websites
  • Processing

  • Arduino

  • Books
  • Getting Started with Processing, by Casey Reas and Ben Fry. Published June 2010, O'Reilly Media. 208 pages. Paperback.

  • Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction, by Daniel Shiffman. Published August 2008, Morgan Kaufmann. 450 pages. Paperback.

  • Getting Started with Arduino, by Massimo Banzi, Publisher: O'Reilly Media / Make, Released: December 2008

  • Making Things Talk: Practical Methods for Connecting Physical Objects, by Tom Igoe, Publisher: O'Reilly Media / Make, Released: September 2007

  • 5. Description

    The vision for this module is that Industrial Design will be about Intelligent Products which are Adaptive with respect to the user and to the environment. Moreover Industrial Design will not only be concerned with products but more and more with Systems and Services. This is because the products are connected, for example via the Internet and via wireless connections and because the users are connected through their social context. One of the most important tasks for designers is to explore what things mean to humans. The explorations, coupled to constructive activities, will lead to innovative Products, Systems and Services. Adaptive systems have sensors, computation and actuators. Whereas for traditional Industrial Design products it would be enough to create drawings and CAD models, for Intelligent Products, Systems and Services it is much better to create experiential prototypes as well. The relationship between sensors, actuators, computation, individual users, users in a societal context, sustainability, the internet, the health care system, and the business aspects, is sketched in the figure below.

    5.1. Learning objectives

    In this course the students will learn how to make explorative experiential prototypes with simple sensors, actuators and computation. A key role will be played by the Arduino, an embedded computation platform which facilitates easy prototyping of simple systems with sensors and actuators. This will be the vehicle for the practical assignments. The competency of Integrating Technology for Intelligent Products, Systems and Services is not just a specific type of knowledge, but includes a certain attitude and a set of skills. The knowledge includes elements of electronics and computer science. The skills include bread-boarding, Arduino programming, cardboard modeling and 4D sketching. The attitude includes exploration, experiential prototyping and discussion. Learning activities

    The learning takes place mostly through the student's own constructive activities in which experiential prototypes of increasing difficulty are created and explored. Specific lectures are possible. Group presentations and discussions are essential.

    Specific assignments could be:

    • learn to design an electronic circuit with an op-amp;
    • learn how to use op-amps for reading sensors;
    • learn how to measure temperature with an Arduino;
    • learn how a servo motor works;
    • learn examples of product semantics and affordances;
    • learn how to control LEDs and DC motors with transistors;
    • learn how to use transistors in combination with Arduino;
    • learn how to express an emotion through a movement;
    • learn how to measure heart rate variability.

    In each case the prototype must be embedded in a user context and the meaning of the design result must be explored experientially.

    CreaPro: IntegratingTechnology2011 (last edited 2013-12-13 14:41:57 by JunHu)