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(!) Challenge of Part 2: Design a family of installations which are capable of expressing certain emotions such as politeness, curiosity, playfulness with a social meaning (!) '''Challenge of Part 2''': ''Design a family of installations which are capable of expressing certain emotions such as politeness, curiosity, playfulness with a social meaning''

Integrating Technology for Intelligent Products, Systems and Services

(c) 2011 Jun Hu, Loe Feijs

  • /!\ Please notice that the planning and the content of the course is subject to frequent change. Please do check back often.

  • Please bring a laptop with you to the class. Windows is preferred.
  • Please bring with you the power adapter for your laptop.
  • /!\ Before you come to the first lecture, please download the following files to your laptop:

    • Download the Processing programming environment. Or go to the Processing website, download it from there. Do not download the version "without java". Having downloaded it, leave it on your computer and do not install it yet. We will do it together during the first lecture.

    • e-books. Please notice that these books are all copyrighted material. They can be used only for your own educational purposes during this course. Please remove these books from your computer after the course. Please do not distribute any further. This file will be removed from this website after the first lecture.

Part 1: Processing and Arduino

1. Week 1: Processing Basics

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

1.1. Challenge

  • Creating static visual arts. At the end of the week, every student is expected to be able to
    • Create an artistic poster that demonstrates beauty and complexity, using Processing
    • Print the result and present with a frame, or on a form board.
  • Examples for inspiration
    • attachment:lines.pdf attachment:flowers.pdf attachment:circlespeed.pdf attachment:dbn.pdf attachment:theresa.pdf attachment:surface.pdf attachment:network.pdf attachment:wordart.pdf attachment:3d.pdf attachment:triangles.pdf

  • Source code of the last example above: TriangleFlowerPDF.zip

1.2. Skills needed to meet the challenge

1.3. Extra reading

  • Read the Chapters 1, 2, 3, 4, 6(Fonts), 7(Translate, Rotate, Scale), 8, 10(Make an Array, Repetition and Arrays) and 11(Image Export) from the book Getting Started with Processing. Try to experiment with the examples.

  • In the example for PDF output (TriangleFlowerPDF.zip), we used a recursive function call to triBlur(). What is a recursive function call? Read 13.10 Recursion (p.216-220) in the book Learning Processing.

    • attachment:RecursivePhotos.jpg

2. Week 2: Processing Advanced

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

2.1. Challenge

  • Create interactive visual arts. At the end of the week, every student is expected to be able to
    • create an interactive installation that
    • uses a webcam to capture movements as input, and
    • as output, dynamically render visual arts in real time as output.
  • Examples for inspiration
    • http://v.youku.com/v_show/id_XMzEyNDg4ODQ4.html (Minority Report)

    • http://v.youku.com/v_show/id_XNTM5MzAyNzI=.html (Minority Report in reality)

2.2. Skills needed to meet the challenge

2.3. Extra reading

  • Try to complete the book Getting Started with Processing, except section "Hello Arduino" in Chapter 11. We leave it to next week. If you encounter difficulties, do not stick to it. Mark it, leave it and continue reading. You may visit the marked parts later when you gain more confidence.

  • If certain topics of the book Getting Started with Processing are not detailed enough for you, try to look for the same topics in the book Learning Processing.

  • Pay attention to the topics about images. We did not cover them in the lectures. You have to learn it yourself if you need them.
  • For more about controlP5 and Myron, refer to the documentations and examples.

3. Week 3: Introducing Arduino

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

3.1. Challenge

  • TBD

3.2. Skills needed to meet the challenge

  • Introducing Arduino TBD

3.3. Extra reading

  • TBD

4. Week 4: Processing Arduino Integrated

12 hours (6 class hours + 6 practice hours) + extra hours if needed.

4.1. Challenge

  • TBD

4.2. Skills needed to meet the challenge

  • Processing and Arduino combined.
  • Distributed computing (client/server)
  • Internet of things

4.3. Extra reading

  • TBD

Part 2: Meaningful Integration

(!) Challenge of Part 2: Design a family of installations which are capable of expressing certain emotions such as politeness, curiosity, playfulness with a social meaning

Integrating of technology into Ideas, Forms, User perspective and Culture (chunks I1,I2,I3,I4)

  • I1: generative art (mondrian programming)
  • I2: cardboard modelling
  • I3: product semantics
  • I4: emotion theory
  • I5: color theory

Technology pure (chunks T1,T2,T3),

  • T1: sensors and opamp circuits
  • T2: feedback theory and servo motors
  • T3: exact kinematic constraint theory

Focusing technology to deliver class work to a meaningful exhibition (focusing discussions F1, F2, F3)

  • F1: discussion and selection of main message of the exhibition
  • F2: focus and decisions on implementation of the exhibition
  • F3: progress meeting on the exhibition

This is a preliminary mapping of topics to dates:

  • 14 evening: T1
  • 15 evening: I1
  • 17 evening: I2
  • 19 morning: I3
  • 19 afternoon: T2
  • 21 evening: I4 + F1
  • 23 evening: T3 + F2
  • 30 evening: I5 + F3

1. Week 5

1.1. Challenge

  • TBD

1.2. Skills needed to meet the challenge

  • TBD

1.3. Extra reading

  • TBD

2. Week 6

2.1. Challenge

  • TBD

2.2. Skills needed to meet the challenge

  • TBD

2.3. Extra reading

  • TBD

3. Week 7

3.1. Challenge

  • TBD

3.2. Skills needed to meet the challenge

  • TBD

3.3. Extra reading

  • TBD

4. References

Websites
  • Processing

  • Arduino

  • Books
  • Getting Started with Processing, by Casey Reas and Ben Fry. Published June 2010, O'Reilly Media. 208 pages. Paperback.

  • Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction, by Daniel Shiffman. Published August 2008, Morgan Kaufmann. 450 pages. Paperback.

  • Getting Started with Arduino, by Massimo Banzi, Publisher: O'Reilly Media / Make, Released: December 2008

  • Making Things Talk: Practical Methods for Connecting Physical Objects, by Tom Igoe, Publisher: O'Reilly Media / Make, Released: September 2007

  • CreaPro: IntegratingTechnology2011 (last edited 2013-12-13 14:41:57 by JunHu)