Creative Programming Module 2008

Schedule

Please notice that this preliminary schedule is subject to changes.

Date & Time

Location

Content

By

Presentation

Exercises

Oct. 12, 11:00-12:00

HG3.02

Welcome and Warming up

Jun Hu

Take a deep breath.

Oct. 12, 13:30-15:30

HG3.02

Hello, You.

Rene Ahn

HelloYou.pdf

HelloExercises.pdf

Oct. 13, 13:30-15:30

HG3.02

Variables, branches, loops

Sjriek Alers

VariablesBranchesLoops.pdf

VariablesExercises.pdf

Oct. 14, 13:30-15:30

HG3.02

Arrays and functions

Peter Peters

FunctionsAndArrays.pdf

FunctionExercises.pdf

Oct. 15, 13:30-15:30

HG3.02

Objects

Rene Ahn

ObjectOrientation.pdf

FunctionExercises.pdf

Oct. 16, 14:00-16:00

HG3.02

Data structures and algorithms

Jun Hu

Algorithms.pdf

AlgorithmsExercises.pdf

Oct. 19, 13:30-15:30

HG3.02

Interactivity and GUI

Jun Hu

GUI.pdf

GUIExercises.pdf

Oct. 20, 13:30-15:30

HG3.02

Looking beyond: Java and Arduino

Jun Hu

Beyond.pdf

Oct. 23, 13:30-15:30

HG3.02

Show off your creations

Final Task

Your final tasks. You may choose either, or all of:

  1. design a GUI control panel to control the robot. Similar to the test program found at http://wiki.id.tue.nl/creapro/AdMoVeo, but you have to do it within Processing.

  2. program the robot to be a racing car. Let the robot follow a 1cm wide black lane printed on a white A3 paper. You may start from a straight lane, then experiment with curves. Your robot will be raced on a lane that is not known in advance.
  3. Program the robot to tango with your hands.
  4. Anything else you think is interesting, for example: http://wiki.id.tue.nl/creapro/WallOfFame