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|| Oct. 16, 14:00-16:00 || HG4.01 ||Data structures and algorithms || Jun Hu || [[attachment:Algorithms.pdf]]|| || [[attachment:AlgorithmsExercises.pdf]] ||
|| Oct. 19, 13:30-15:30 || HG3.02 ||Interactivity and GUI || Jun Hu || [[attachment:GUI.pdf]] || || [[attachment:GUIExercises.pdf]] ||
|| Oct. 20, 13:30-15:30 || HG3.02 || Looking beyond: Java and Arduino || Jun Hu || [[attachment:Beyond.pdf]] || || ||
|| Oct. 16, 14:00-16:00 || HG4.01 ||Data structures and algorithms || Jun Hu || [[attachment:Algorithms.pdf]]|| [[attachment:AlgorithmsExamples.zip]] || [[attachment:AlgorithmsExercises.pdf]] ||
|| Oct. 19, 13:30-15:30 || HG3.02 ||Interactivity and GUI || Jun Hu || [[attachment:GUI.pdf]] || [[attachment:GUIExamples.zip]] || [[attachment:GUIExercises.pdf]] ||
|| Oct. 20, 13:30-15:30 || HG3.02 || Looking beyond: Java and Arduino || Jun Hu || || [[attachment:Arduino.pde]] || ||

Creative Programming Module 2008

Schedule

Please notice that this preliminary schedule is subject to changes.

Date & Time

Location

Content

By

Presentation

Examples

Exercises

Oct. 12, 11:00-12:00

HG3.02

Welcome and Warming up

Jun Hu

Take a deep breath.

Oct. 12, 13:30-15:30

HG3.02

Hello, You.

Rene Ahn

HelloYou.pdf

HelloExercises.pdf

Oct. 13, 13:30-15:30

HG2.84

Variables, branches, loops

Sjriek Alers

VariablesBranchesLoops.pdf

VariablesExercises.pdf

Oct. 14, 13:30-15:30

HG2.84

Arrays and functions

Peter Peters

FunctionsAndArrays.pdf

FunctionExercises.pdf

Oct. 15, 13:30-15:30

HG3.02

Objects

Rene Ahn

ObjectOrientation.pdf

ObjectExercises.pdf

Oct. 16, 14:00-16:00

HG4.01

Data structures and algorithms

Jun Hu

Algorithms.pdf

AlgorithmsExamples.zip

AlgorithmsExercises.pdf

Oct. 19, 13:30-15:30

HG3.02

Interactivity and GUI

Jun Hu

GUI.pdf

GUIExamples.zip

GUIExercises.pdf

Oct. 20, 13:30-15:30

HG3.02

Looking beyond: Java and Arduino

Jun Hu

Arduino.pde

Oct. 23, 13:30-15:30

Traverse Zaal 4

Show off your creations

Final Task

Your final tasks. You may choose any, or all of the following:

  1. design a GUI control panel to control the robot. Similar to the test program found at http://wiki.id.tue.nl/creapro/AdMoVeo, but you have to do it within Processing.

  2. program the robot to be a racing car. Let the robot follow a 1cm wide black lane printed on a white A3 paper. You may start from a straight lane, then experiment with curves. Your robot will be raced on a lane that is not known in advance.
  3. Program the robot to tango with your hands.
  4. Anything else you think is interesting, for example: http://wiki.id.tue.nl/creapro/WallOfFame

CreaPro: CreativeProgrammingModule2009 (last edited 2009-10-20 11:56:36 by JunHu)