Creative Programming Assignment 201404

1. Summary of the structure

1.1. Challenges

Challenge 1
Individual task. Creating static visual arts. At the end of this part, every student is expected to be able to
  • create an artistic poster that demonstrates beauty and complexity, using Processing
  • print the result and present it on a foam board (A3 only please), for the exhibition in the third week.
  • Examples for inspiration
    • attachment:examples.jpg

  • What to be delivered:
    • Source code. Please zip the sketchbook and deliver the zip file. Please use the zip format only.

    • PDF of the print.
    • Reflection on the first half of the assignment.
    Challenge 2
    Individual task. Anything creative and interesting, utilizing the knowledge learned from the lectures and the workshops. An interactive application that uses both Processing and Arduino is preferred.
  • What to be delivered:
    • Source code. Please zip the sketchbook and deliver the zip file. Please use the zip format only.

    • A TXT file including a link to a YouTube video that demonstrates the interactivity. We would expect a good quality video. Please include the link in a plain text file with an extension “.TXT”. The video shall be titled as

      CreaPro 2014: <a meaningful title> by <your names>

      Please also include a brief description (in the TXT file as well as on YouTube) about the concepts behind your video and the implementation techniques. Tag your video with “creapro”.

  • 2. Schedule

    Week

    Lecture, Tuesdays, 13:45 t/m 15:30;LAPLACE-GEBOUW -1.19

    Workshop, Thursdays, 10:45 t/m 12:30; LAPLACE-GEBOUW -1.19

    1

    04-22

    Introduction, by Jun Hu

    04-24

    Using Libraries, by Jun Hu

    2

    04-29

    Variables and Flow Control, by Mathias Funk

    05-01

    Graphics, by Mathias Funk

    3

    05-06

    Arrays and Functions, by Jun Hu

    05-08

    Exhibition of Challenge 1 by All

    4

    05-13

    Algorithms and Data Structures, by Loe Feijs

    05-15

    Arduino and Finite State Machines by Peter Peters

    5

    05-20

    Object Orientation, by Loe Feijs

    05-22

    OOCSI (Out of Control for Semantic Interactivity) by Mathias Funk

    6

    05-27

    GUI and Interactivity, by Mathias Funk

    Holiday

    7

    06-03

    Serial and Internet (of Things), by Peter Peters

    06-05

    Exhibition of Challenge 2

    2.1. Week 1

    2.1.1. Lecture: Introduction

    2.1.2. Workshop: Using Libraries

    2.2. Week 2

    2.2.1. Lecture: Variables and Flow Control

    2.2.2. Workshop: Graphics

    2.3. Week 3

    2.3.1. Lecture: Arrays and Functions

    2.3.2. Homework: Arrays and Functions (voluntary!!)

    You wanted more homework / exercise to develop your processing skills, here you go. All completely voluntary and optional. Start with the first one, as the other build on top of it. Questions? --> Ask during workshop 03, or email Mathias. Solutions? --> Next week!

    2.3.3. Exhibition of Challenge 1

    2.4. Week 4

    2.4.1. Lecture: Algorithms and Data Structures

    2.4.2. Workshop: Arduino and Finite State Machines

    2.5. Week 5

    2.5.1. Lecture: Object Orientation

    2.5.2. Workshop: Out of Control for Semantic Interactivity (OOCSI)

    2.6. Week 6

    2.6.1. Lecture: GUI and Interactivity

    2.6.2. Workshop: Serial and Internet (of Things)

    2.7. Week 7

    2.7.1. Lecture: Beyond Processing

    2.7.2. Exhibition of Challenge 2

    3. Deliverables

    3.1. After Exhibition of Challenge 1

    3.2. After the assignment

    4. Installing Processing

    1. Download processing. Please make sure you are downloading the latest stable release. There are two versions, one with Java, one without. If you are not sure, download the one with Java.

      • For those who know what the JDK is and wants to install Processing along with JDK: You need x32 version of the JDK no matter whether you are running an x32 or x64 system.
      • If you don't understand what the above comment is about, download the one with Java.

    2. Create a directory "Programs" on the C: disk, in the root. If "C:\Programs" exists already, skip this step.
    3. Extract the entire directory to C:\Programs (note, not "C:\Program Files"). if you are reinstalling Processing, remove the entire processing directory first.
    4. Create a shortcut on your desktop to "Processing.exe" for easy access.

    5. Installing Arduino

    1. Download Arduino software;

    2. Extract the entire directory to C:\Programs (note, not "C:\Program Files"). if you are reinstalling Arduino software, remove the entire arduino directory first.
    3. Create a shortcut on your desktop to "Arduino.exe" for easy access.
    4. Install necessary Arduino drivers. Follow the instructions in page 23, Chapter 3 of Getting Started With Arduino

      /!\ If you are installing Arduino on Windows 8, the link below explains shortly how to install drivers for arduino on Windows 8.

    6. Installing Processing

    7. If you have questions or if you need help

    CreaPro: CreativeProgrammingAssignment201404 (last edited 2014-06-02 09:54:55 by JunHu)