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/!\ You might have been directed to this URL from an obsolete webpage.
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/!\ Since Sept 2018, this wiki is no longer used for the course DBB100 Creative Programming for Designers.  /!\ You might have been directed to this URL from an obsolete webpage.
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/!\ Please follow instructions on Canvas  /!\ Since Sept 2018, this wiki is no longer used for the course DBB100 Creative Programming for Designers.

 /!\ Please follow instructions on [[http://canvas.tue.nl|Canvas]]
  • /!\ You might have been directed to this URL from an obsolete webpage.

    /!\ Since Sept 2018, this wiki is no longer used for the course DBB100 Creative Programming for Designers.

    /!\ Please follow instructions on Canvas

Welcome to Processing. you'll be cranking out creative code sooner than you think. Best of all, you'll be creating as you learn. (Ira Greenberg).

This course aims to empower the students to learn computer programming, but with a creative and design-oriented focus. The main environment used is Processing (A Java-based programming language, http://processing.org). Arduino (http://arduino.cc/) is also introduced as a platform to connect the digital and the physical.

Creative Programming belongs to the competency area Integrating Technology that enables the students to explore, prototype, create, and demonstrate innovative concepts and experiences using technology. Programing would be the first step towards integrating technology, among other steps, to approach the interactive and intelligent systems, products and related services.

We will learn programming first in a visual context by creating artistic visuals and interactive animations, and later in a tangible context by integrating sensors and actuators. The students are expected to not only gain first-hand experience with Processing programming in creating visuals, animations and tangible prototypes, but also master the fundamental programming concepts such as variables, control flows, functions, data structures and object-orientation, to build a vocabulary for communicating with software engineers.

http://shop.oreilly.com/product/0636920000570.do

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. (homepage of Processing.org).

Read it again. It says that It is used by designers ... for learning, prototyping and production.

Number of Students

50-200

Learning Activities

We will have fun with visuals and graphics (Processing). But this assignment is not just for fun, You will be also learning serious things such as variables, data structures, control flows, interaction events and some basics of computer graphics, of course, while having fun.

Deliverables

Fun.

And your creations.

Textbooks

Must-have

Getting Started with Processing, by By Casey Reas, Ben Fry
e-Book and hard copy available from O'Reilly

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction
Daniel Shiffman.
Published August 2008, Morgan Kaufmann. 450 pages. Paperback.
Available from LUCID, or from Amazon

Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks (Paperback) by Joshua Noble (Author). Very good one, covers many topics in Competency II.
Available from LUCID. Also see http://programminginteractivity.com

Processing: Creative Coding and Computational Art (Foundation)
Ira Greenberg (Foreword by Keith Peters).
Published 28 May 2007, Friends of Ed. 840 pages. Hardcover.
Available from LUCID

Making Things Talk: Practical Methods for Connecting Physical Objects
Tom Igoe.
Published 28 September 2007, O'Reilly. 428 pages. Paperback.
Available from LUCID

Websites

Lecturers

CreaPro: AssignmentDescription (last edited 2018-08-27 08:34:54 by JunHu)