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It is the new era of mobile and social computing. The super computers 20 years ago are now in our pockets, being connected all the time and everywhere. Not only people connected by mobile and social computing, things around us are also connected, forming an Internet of Things. It is impossible for almost anyone to ignore these small computers and smart objects in our everyday life, and it is impossible for industrial designers to ignore the design opportunities brought up by them.
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== Learning objectives ==
Get first-hand experience with mobile apps on popular mobile platforms such as Andorid and iOS. We will also touch upon topics such as object-oriented programming, design patterns, and mobile GUI design.

We will also look beyond the device itself, bringing in the perspectives of:

 * Mobile devices as social actors in a social network.
 * Connectivity – connecting to other mobile devices and IO controllers, for example, Arduinos, to make use of sensors and actuators.

== Learning activities ==
The assignment will consist of a series of workshops, focusing on three different techniques for creating mobile apps:

 1. Processing for Android;
 1. HTML5 on Android or iOS;
 1. Java based Android Programing using Eclipse.

Every week a two-hour workshop will be organized, to introduce a topic and related techniques. A six-hour homework will be given, to engage the students in the creative use of the techniques learned.

== Deliverables ==

Results of the homework every week:
 * Source code;
 * Screenshots, photos or video to show the working application.

Creative Apps

It is the new era of mobile and social computing. The super computers 20 years ago are now in our pockets, being connected all the time and everywhere. Not only people connected by mobile and social computing, things around us are also connected, forming an Internet of Things. It is impossible for almost anyone to ignore these small computers and smart objects in our everyday life, and it is impossible for industrial designers to ignore the design opportunities brought up by them.

Schedule

Running

Completed

Learning objectives

Get first-hand experience with mobile apps on popular mobile platforms such as Andorid and iOS. We will also touch upon topics such as object-oriented programming, design patterns, and mobile GUI design.

We will also look beyond the device itself, bringing in the perspectives of:

  • Mobile devices as social actors in a social network.
  • Connectivity – connecting to other mobile devices and IO controllers, for example, Arduinos, to make use of sensors and actuators.

Learning activities

The assignment will consist of a series of workshops, focusing on three different techniques for creating mobile apps:

  1. Processing for Android;
  2. HTML5 on Android or iOS;
  3. Java based Android Programing using Eclipse.

Every week a two-hour workshop will be organized, to introduce a topic and related techniques. A six-hour homework will be given, to engage the students in the creative use of the techniques learned.

Deliverables

Results of the homework every week:

  • Source code;
  • Screenshots, photos or video to show the working application.

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CreApps: FrontPage (last edited 2016-12-25 08:55:54 by PeterPeters)